Tux
e13b990d6d
getPlayersOnServer() check should be case-insensitive.
2015-12-25 06:21:25 -05:00
Tux
020341590f
Make sure we don't spuriously empty caches.
2015-12-14 17:37:13 -05:00
Tux
7ee37ae4cb
Don't create an entirely new ServerPing object.
2015-12-06 23:14:53 -05:00
Tux
1ee67a0587
SwiftMOTD isn't compatible with RedisBungee.
2015-12-06 23:12:48 -05:00
Tux
18117d5dc4
Use correct function
2015-12-06 16:39:03 -05:00
Tux
12ad0c792b
One more attempt to fix player count. Now it's calculated with Lua.
2015-12-06 16:31:21 -05:00
Tux
565de9b4c0
Attempt to fix PubSub disconnection issues.
2015-12-06 12:12:55 -05:00
Tux
84029fa856
Bumping Jedis version.
2015-12-06 12:11:52 -05:00
Tux
919c2f53c3
Don't cache player count anymore
2015-12-06 02:58:37 -05:00
Tux
150fbf5600
Fix player counts sometimes showing invalid numbers
2015-12-06 02:44:21 -05:00
Tux
8a83a525a8
Bump to 0.3.9-SNAPSHOT
2015-11-28 02:32:59 -05:00
Tux
97c78f4c35
Releasing 0.3.8.
2015-11-28 02:32:32 -05:00
Tux
57dc386a17
Re-enable JMX
2015-11-15 12:23:59 -05:00
Tux
51c769fd79
Slightly optimized cleanUpPlayer()
2015-11-15 12:21:28 -05:00
Tux
6ed8a0df93
fix order
2015-11-15 11:53:30 -05:00
Tux
b811a574fd
Cache player count once again
2015-11-15 11:48:42 -05:00
Tux
e00d476233
Base heartbeats off Redis's TIME command.
...
People seem highly unwilling to actually synchronize their clocks for some reason, so I'll have to let them off the hook. Why am I doing this?
2015-11-15 11:01:54 -05:00
Tux
3102034e6b
Force Redis >= 2.6
2015-11-09 14:31:36 -05:00
Tux
d691180011
Tweaks
2015-10-25 21:00:18 -04:00
Tux
0a0f73c152
bump to 0.3.8, fix a silly bug.
2015-10-21 15:55:09 -04:00
Tux
2e9f99faff
0.3.7
2015-10-18 19:52:52 -04:00
Tux
a2efb59186
Clean up lagged proxies. Fixes #23
2015-10-18 19:52:52 -04:00
Tux
87ab0e72fd
Relicensing under the Eclipse Public License.
2015-10-18 19:52:46 -04:00
Tux
cd3f5f1b7e
Better firing of network events when we need to resync.
2015-10-03 23:45:34 -04:00
Tux
4e09efe801
Resolve more synchronization issues.
...
Notably, getLastOnline() is more in sync, putting a probable end to #23 !
2015-10-03 23:36:37 -04:00
Tux
e285b3f2aa
Better resyncing of missing players on the proxy.
2015-09-27 11:49:03 -04:00
Tux
d1bfb9e162
If we find an async ping event-hostile plugin (currently only ServerListPlus), run the ping handling handler synchronously.
...
This is meant as a move to attempt to introduce a better mechanism for handling async events in a more sane way.
2015-08-25 20:12:55 -04:00
Tux
121040ad90
Introduce /rdebug command to expose some pool statistics.
2015-08-02 19:57:48 -04:00
Tux
431ff013e1
ServerConnectedEvent task doesn't really benefit from pipelining. Possible fix for #23 ?
2015-08-01 18:00:29 -04:00
Tux
f0164c3c8c
Replace Collections2.transform with forced Collection iteration.
2015-07-01 21:06:13 -04:00
Tux
ef14547959
Work on 0.3.7-SNAPSHOT.
2015-06-29 09:56:03 -04:00
Tux
cc3f31ec54
0.3.6
2015-06-29 09:55:28 -04:00
Tux
b95400e810
Fix logging in
...
Looks like player "online" entries need to have stricter validation. I'll probably implement this with Lua.
2015-06-28 07:08:39 -04:00
Tux
a986481b0d
Never modify the response if using a forced host and ping_passthrough.
2015-06-25 12:09:21 -04:00
Tux
8f1aff3a11
Simplify getLocalPlayersAsUuidStrings() as it was too redundant.
2015-06-24 07:04:01 -04:00
Tux
21710fcd8e
Perform some code tweaks and fix some spelling.
2015-06-24 06:06:34 -04:00
Tux
b5328c758b
Use a better example server ID.
2015-06-24 05:58:10 -04:00
Tux
682d180505
Fix the licensing.
2015-06-24 05:54:43 -04:00
Tux
2c22bc4439
Simplify PubSub code.
2015-06-24 05:54:19 -04:00
Tux
32f0dffd85
Reformatting and corrected several comments and messages.
2015-06-24 05:51:40 -04:00
Tux
95a2a33781
Added basic expiry to cache and tests.
2015-06-23 23:17:50 -04:00
Tux
982644d31c
Add /plist command and plural player count.
2015-06-22 06:06:02 -04:00
Tux
8c05655330
Always kick the new player in online mode.
...
Allowing the new player on is more seamless, but does not synchronize well, so I've forced a kick instead, which is a cleaner solution at the expense of minor inconvenience.
2015-06-22 04:54:15 -04:00
Tux
ff602bc5e6
Player/internal tweaks:
...
- Switch to BungeeCord task scheduler, since it's fixed.
- Moved player checks and such to LoginEvent. The login network event is still published from PostLoginEvent.
- Fix a typo. Whee.
2015-06-22 04:35:45 -04:00
Tux
2cbe1997a0
Change thread pool from fixed size of 16 threads to a cached one.
...
RedisBungee's operations aren't particularly long-lived so this makes more sense. Eventually, this will simply wrap around the BungeeCord scheduler, since most of its pressing issues are resolved.
2015-06-22 04:02:19 -04:00
Tux
4834b7826f
Use more efficient HMSET when possible.
2015-06-22 04:00:25 -04:00
Tux
b21c02eca0
If an expired UUID/name entry is found, also expunge the other entry.
2015-06-22 03:47:21 -04:00
Tux
85bb0cc14a
Move IOUtil to the util package (which is a better location).
2015-06-22 03:39:26 -04:00
Tux
787a189867
Localize ipairs. Might help out a tiny bit.
2015-06-22 00:27:18 -04:00
Tux
d54238023d
Squeezed the last bits I possibly can out of the Lua implementation.
...
Performance enhancements beyond what I've done are welcome.
2015-06-22 00:13:58 -04:00