Cache player count once again

This commit is contained in:
Tux 2015-11-15 11:48:42 -05:00
parent e00d476233
commit b811a574fd
1 changed files with 7 additions and 0 deletions

View File

@ -60,6 +60,7 @@ public final class RedisBungee extends Plugin {
private ScheduledTask heartbeatTask;
private boolean usingLua;
private LuaManager.Script serverToPlayersScript;
private volatile int playerCount = 0;
/**
* Fetch the {@link RedisBungeeAPI} object created on plugin start.
@ -153,6 +154,10 @@ public final class RedisBungee extends Plugin {
}
final int getCount() {
return playerCount;
}
final int getCurrentCount() {
int c = 0;
if (pool != null) {
try (Jedis rsc = pool.getResource()) {
@ -262,6 +267,7 @@ public final class RedisBungee extends Plugin {
getLogger().info("Looks like you have a really big UUID cache! Run https://www.spigotmc.org/resources/redisbungeecleaner.8505/ as soon as possible.");
}
}
playerCount = getCurrentCount();
serverIds = getCurrentServerIds(true, false);
uuidTranslator = new UUIDTranslator(this);
heartbeatTask = getProxy().getScheduler().schedule(this, new Runnable() {
@ -275,6 +281,7 @@ public final class RedisBungee extends Plugin {
getLogger().log(Level.SEVERE, "Unable to update heartbeat - did your Redis server go away?", e);
}
serverIds = getCurrentServerIds(true, false);
playerCount = getCurrentCount();
}
}, 0, 3, TimeUnit.SECONDS);
dataManager = new DataManager(this);