2
0
mirror of https://github.com/proxiodev/RedisBungee.git synced 2024-12-23 02:28:01 +00:00

Squeezed the last bits I possibly can out of the Lua implementation.

Performance enhancements beyond what I've done are welcome.
This commit is contained in:
Tux 2015-06-22 00:13:58 -04:00
parent a6ab874791
commit d54238023d
2 changed files with 17 additions and 16 deletions

View File

@ -30,7 +30,6 @@ import com.google.common.base.Functions;
import com.google.common.collect.*;
import com.google.common.io.ByteStreams;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import com.imaginarycode.minecraft.redisbungee.events.PubSubMessageEvent;
import com.imaginarycode.minecraft.redisbungee.util.LuaManager;
import com.imaginarycode.minecraft.redisbungee.util.NameFetcher;
@ -55,7 +54,6 @@ import redis.clients.jedis.exceptions.JedisConnectionException;
import redis.clients.jedis.exceptions.JedisException;
import java.io.*;
import java.nio.charset.StandardCharsets;
import java.util.*;
import java.util.concurrent.*;
import java.util.concurrent.atomic.AtomicInteger;
@ -138,13 +136,22 @@ public final class RedisBungee extends Plugin {
final Multimap<String, UUID> serversToPlayers() {
if (usingLua) {
String string = (String) serverToPlayersScript.eval(ImmutableList.<String>of(), getServerIds());
Map<String, Set<UUID>> deserialized = gson.fromJson(string, new TypeToken<Map<String, Set<UUID>>>() {}.getType());
Collection<String> data = (Collection<String>) serverToPlayersScript.eval(ImmutableList.<String>of(), getServerIds());
ImmutableMultimap.Builder<String, UUID> builder = ImmutableMultimap.builder();
for (Map.Entry<String, Set<UUID>> entry : deserialized.entrySet()) {
builder.putAll(entry.getKey(), entry.getValue());
// TODO: This seems pretty slow, but execution times over the long term seem to stay below that of the
// Java implementation, at least. If you have a better idea, I want to see it!
String key = null;
for (String s : data) {
if (key == null) {
key = s;
continue;
}
builder.put(key, UUID.fromString(s));
key = null;
}
return builder.build();

View File

@ -1,5 +1,3 @@
-- This script needs all active proxies available specified as args.
local insert = table.insert
local call = redis.call
local serverToData = {}
@ -9,15 +7,11 @@ for _, proxy in ipairs(ARGV) do
for _, player in ipairs(players) do
local server = call("HGET", "player:" .. player, "server")
if server then
local map = serverToData[server]
if not map then
map = {}
serverToData[server] = map
end
insert(map, player)
local sz = #serverToData
serverToData[sz + 1] = server
serverToData[sz + 2] = player
end
end
end
-- Redis can't map Lua associative tables back, so we have to send it as JSON.
return cjson.encode(serverToData)
return serverToData