Commit Graph

266 Commits

Author SHA1 Message Date
Tux 87ab0e72fd Relicensing under the Eclipse Public License. 2015-10-18 19:52:46 -04:00
Tux cd3f5f1b7e Better firing of network events when we need to resync. 2015-10-03 23:45:34 -04:00
Tux 4e09efe801 Resolve more synchronization issues.
Notably, getLastOnline() is more in sync, putting a probable end to #23!
2015-10-03 23:36:37 -04:00
Tux e285b3f2aa Better resyncing of missing players on the proxy. 2015-09-27 11:49:03 -04:00
Tux d1bfb9e162 If we find an async ping event-hostile plugin (currently only ServerListPlus), run the ping handling handler synchronously.
This is meant as a move to attempt to introduce a better mechanism for handling async events in a more sane way.
2015-08-25 20:12:55 -04:00
Tux 121040ad90 Introduce /rdebug command to expose some pool statistics. 2015-08-02 19:57:48 -04:00
Tux 431ff013e1 ServerConnectedEvent task doesn't really benefit from pipelining. Possible fix for #23? 2015-08-01 18:00:29 -04:00
Tux f0164c3c8c Replace Collections2.transform with forced Collection iteration. 2015-07-01 21:06:13 -04:00
Tux ef14547959 Work on 0.3.7-SNAPSHOT. 2015-06-29 09:56:03 -04:00
Tux cc3f31ec54 0.3.6 2015-06-29 09:55:28 -04:00
Tux b95400e810 Fix logging in
Looks like player "online" entries need to have stricter validation. I'll probably implement this with Lua.
2015-06-28 07:08:39 -04:00
Tux a986481b0d Never modify the response if using a forced host and ping_passthrough. 2015-06-25 12:09:21 -04:00
Tux 8f1aff3a11 Simplify getLocalPlayersAsUuidStrings() as it was too redundant. 2015-06-24 07:04:01 -04:00
Tux 21710fcd8e Perform some code tweaks and fix some spelling. 2015-06-24 06:06:34 -04:00
Tux b5328c758b Use a better example server ID. 2015-06-24 05:58:10 -04:00
Tux 682d180505 Fix the licensing. 2015-06-24 05:54:43 -04:00
Tux 2c22bc4439 Simplify PubSub code. 2015-06-24 05:54:19 -04:00
Tux 32f0dffd85 Reformatting and corrected several comments and messages. 2015-06-24 05:51:40 -04:00
Tux 95a2a33781 Added basic expiry to cache and tests. 2015-06-23 23:17:50 -04:00
Tux 982644d31c Add /plist command and plural player count. 2015-06-22 06:06:02 -04:00
Tux 8c05655330 Always kick the new player in online mode.
Allowing the new player on is more seamless, but does not synchronize well, so I've forced a kick instead, which is a cleaner solution at the expense of minor inconvenience.
2015-06-22 04:54:15 -04:00
Tux ff602bc5e6 Player/internal tweaks:
- Switch to BungeeCord task scheduler, since it's fixed.
- Moved player checks and such to LoginEvent. The login network event is still published from PostLoginEvent.
- Fix a typo. Whee.
2015-06-22 04:35:45 -04:00
Tux 2cbe1997a0 Change thread pool from fixed size of 16 threads to a cached one.
RedisBungee's operations aren't particularly long-lived so this makes more sense. Eventually, this will simply wrap around the BungeeCord scheduler, since most of its pressing issues are resolved.
2015-06-22 04:02:19 -04:00
Tux 4834b7826f Use more efficient HMSET when possible. 2015-06-22 04:00:25 -04:00
Tux b21c02eca0 If an expired UUID/name entry is found, also expunge the other entry. 2015-06-22 03:47:21 -04:00
Tux 85bb0cc14a Move IOUtil to the util package (which is a better location). 2015-06-22 03:39:26 -04:00
Tux 787a189867 Localize ipairs. Might help out a tiny bit. 2015-06-22 00:27:18 -04:00
Tux d54238023d Squeezed the last bits I possibly can out of the Lua implementation.
Performance enhancements beyond what I've done are welcome.
2015-06-22 00:13:58 -04:00
Tux a6ab874791 One last tweak! 2015-06-21 23:23:28 -04:00
Tux 6244f5b65e Clarify that Redis does allow tables to be sent back, but not associative ones. 2015-06-21 22:44:14 -04:00
Tux 59cb27d342 Add a warning to run RedisBungeeClean if the UUID cache exceeds 750,000 entries.
While a large UUID cache will not harm RedisBungee functionality, it can be problematic in some setups, so err on the side of caution.
2015-06-21 22:13:49 -04:00
Tux 90612fa98a Extra Lua optimizations (minimize table lookups). 2015-06-21 20:44:44 -04:00
Tux 8d3681dc1f Make some Lua calls local to increase performance. 2015-06-21 20:27:27 -04:00
Tux 1c598868a9 whoops 2015-06-21 20:03:11 -04:00
Tux d7b3568eec Slightly simplified the Lua code. 2015-06-21 20:02:12 -04:00
Tux 85eea7746e Plugin messaging API tweaks:
- Behavior on unknown commands made more consistent (don't send any messages).
- ServerPlayers message requires a type of PLAYERS/COUNT.
2015-06-21 18:11:27 -04:00
Tux 8e6447c8e0 Reintroduce pipelining support. 2015-06-21 18:09:46 -04:00
Tux 8b5eacec40 Introduce a set of performance tweaks.
The most notable changes are a refactor of DataManager to make the caching system easier to tweak, and the ability to use Lua scripts that run on the Redis server to optimize certain batch operations (currently, only getServersToPlayers() uses this).

This also paves the way for me to deprecate old versions of Redis. Anything older than 2.6 is ancient, and even 2.6 is ancient, so it ends up being a net overall benefit.
2015-06-21 17:32:28 -04:00
Tux 27bf52f13d Relicense under the Unlicense. 2015-06-09 19:37:01 -04:00
Tux 712698c76c Changed all previous uses of return(Broken)Resource to try-with-resources 2015-06-06 17:30:45 -04:00
Tux d68b2713c4 Seamlessly support offline-mode more effectively by always skipping Mojang lookups. 2015-06-06 17:23:51 -04:00
Tux 665d73af0c more try-with-resources. 2015-06-06 16:39:10 -04:00
Tux 86efdeaf8e Make ServerPlayers messages looking for counts be less expensive to run by skipping the UUID lookup. 2015-05-17 14:54:35 -04:00
Tux 66996a295c Use try-with-resources in checking. 2015-05-17 14:46:44 -04:00
Tux d111052ead Bump Jedis version (with some caveats). 2015-05-16 21:38:20 -04:00
Tux c46041f802 Revert "[BREAKING] Use nanoTime() for heartbeat checks"
This reverts commit 7c76b245d4.

Conflicts:
	src/main/java/com/imaginarycode/minecraft/redisbungee/RedisBungee.java
2015-04-30 19:58:03 -04:00
Tux 1c12aec718 Revert "Correct omission"
This reverts commit 195857a531.

Conflicts:
	src/main/java/com/imaginarycode/minecraft/redisbungee/RedisBungee.java
2015-04-30 19:57:39 -04:00
Tux 807e71e566 Allow specifying ServerPlayers PLAYERS to get players and default to just count. 2015-04-22 18:34:23 -04:00
Tux a372720e50 Add batch server<->player mapping and current proxy plugin messages. 2015-04-22 18:30:04 -04:00
Tux e82a3ac5dd Remove the canonical glist setting as server owners should override /glist with a plugin if they don't like RedisBungee's version. 2015-04-18 10:14:49 -04:00