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https://github.com/proxiodev/RedisBungee.git
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Make ServerPlayers messages looking for counts be less expensive to run by skipping the UUID lookup.
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parent
66996a295c
commit
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@ -182,11 +182,24 @@ public class RedisBungeeListener implements Listener {
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} catch (Exception e) {}
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out.writeUTF("ServerPlayers");
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Multimap<String, UUID> multimap = RedisBungee.getApi().getServerToPlayers();
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Multimap<String, String> human = HashMultimap.create();
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for (Map.Entry<String, UUID> entry : multimap.entries()) {
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human.put(entry.getKey(), plugin.getUuidTranslator().getNameFromUuid(entry.getValue(), false));
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boolean includesUsers = type1.equals("PLAYERS");
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if (includesUsers) {
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Multimap<String, String> human = HashMultimap.create();
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for (Map.Entry<String, UUID> entry : multimap.entries()) {
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human.put(entry.getKey(), plugin.getUuidTranslator().getNameFromUuid(entry.getValue(), false));
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}
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serializeMultimap(human, true, out);
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} else {
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// Due to Java generics, we are forced to coerce UUIDs into strings. This is less
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// expensive than looking up names, since we just want counts.
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Multimap<String, String> flunk = HashMultimap.create();
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for (Map.Entry<String, UUID> entry : multimap.entries()) {
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flunk.put(entry.getKey(), entry.getValue().toString());
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}
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serializeMultimap(flunk, false, out);
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}
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serializeMultimap(human, type1.equals("PLAYERS"), out);
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break;
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case "Proxy":
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out.writeUTF("Proxy");
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