92c965bfc6
readd leagacy methods to bungeecord only
2025-02-24 23:20:02 +04:00
1fb429ea77
finishup bungeecord, move to mini message as serialzier
2025-02-22 19:04:06 +04:00
338297192c
reimpl kick api using serialized messages instead, Move language to own module, depenedcies fixes
2025-02-22 17:57:06 +04:00
1d3bd7e101
remove depercated apis | begin removing adventure api from the main api
2025-02-22 15:43:49 +04:00
96c0dff8c1
debug command introduction
2025-02-22 15:05:43 +04:00
Pierre-Olivier GOIN
23aeb81308
database address isn't the same in player manager ( #127 )
...
Maintain the same name in the Redis database as in the ProxyDataManager.
redis-bungee -> redisbungee
2025-02-22 11:08:40 +04:00
Pierre-Olivier GOIN
c84b987b9e
Duplicated RB-Velocity in Gradle Settings ( #128 )
2025-02-22 11:05:49 +04:00
8177260991
make platforms can't see each other when using same redis server and network id
2025-02-21 19:44:52 +04:00
287f037774
Remove generics used for events in PlayerData
2025-01-28 20:14:45 +04:00
c633f1a106
properly cache last online and its invalidation
2025-01-28 20:14:45 +04:00
9fd1da5f92
fix depenedcies being copied
2025-01-28 20:14:45 +04:00
0050575aff
update okhttp
2025-01-28 20:14:45 +04:00
6eab4ef602
move gradle plugins to libs file
2025-01-28 20:14:44 +04:00
12acc16376
build system improvement & update adventure
2025-01-28 20:14:44 +04:00
8b9af8838d
Fix methods of Bungeecord listener being private
...
seems like i forgot to check the bungeecord impl correctly.
2025-01-28 20:14:44 +04:00
Dawid Sawicki
81bf06e2df
Allow to customize ping events priority via handle-motd-order ( #108 )
...
Currently, the bungee implementation is using NORMAL priority for the
ping event handler, while the velocity implementation is using LAST.
Regardless of which choice may be the better one, this is an
inconsistency that this patch addresses by using NORMAL as the default
for both platforms.
Additionally to addressing the inconsistency, this patch adds a new
config option `handle-motd-order` which uses velocity's event priority
nomenclature to allow configuring the behavior of the MOTD handling on
both platforms.
In cases where there is a MOTD plugin that incorrectly overrides a
player count using the local player count, one may choose to use order
LAST to override the value back to the global player count.
In cases where there is a MOTD plugin that relies on a player count
value from the ping response, one may choose to use order FIRST to make
sure the response will have the correct global player count.
Fixes https://github.com/ProxioDev/ValioBungee/issues/107
2025-01-28 20:14:44 +04:00
41b1dab8cc
update velocity runner
2025-01-28 20:14:44 +04:00
a437db32b8
update gradle, update depends
2025-01-28 20:14:44 +04:00
2bd79f628e
runWaterfall & Waterfall proxy EOL
2025-01-28 20:14:44 +04:00
93c1cd8e4c
0.13.0-SNAPSHOT
2025-01-28 20:14:44 +04:00
f27d54beb8
0.12.6
2025-01-28 12:09:06 +04:00
91ea0b08dc
relocate adventure api in bungeecord due collison with other plugins
2025-01-28 12:08:10 +04:00
199c1c7135
0.12.5
2024-09-28 12:34:23 +04:00
dab5f26e2c
fix event double firing in velocity
2024-09-26 19:24:38 +04:00
c622bc7b63
move destroyProxyMembers to correct place
...
fixes null network id
2024-09-26 19:10:32 +04:00
881691a92d
gradle wrapper upgrade, update bungeecord
2024-09-26 19:09:51 +04:00
079606c9da
include new branches name in github file
2024-09-26 16:08:43 +04:00
ea54a0bc49
Update gradle.yml
2024-09-26 16:05:17 +04:00
69e91c3e42
check if player is really on the proxy when connecting
...
this prevents logged in error if somehow proxy shutdowns at weird time
2024-09-26 13:43:33 +04:00
Joël | NoPermission
d8704c8a8f
Fixed null when fetching server id. ( #118 )
...
(cherry picked from commit 219a4ab360
)
2024-09-26 12:18:46 +04:00
Efe Kurban
981d42d4a8
Added null-check for server keys ( #106 )
...
Fixes https://github.com/ProxioDev/ValioBungee/issues/105
(cherry picked from commit be0c6be2aa
)
2024-09-26 12:18:24 +04:00
e0bca62cdb
reintroduce 1 hour cache
2024-05-18 15:02:14 +04:00
md5nake
9ebfafbeef
Invalidate serversToPlayersCache on player updates ( #103 )
...
This closes #102
2024-05-18 14:59:24 +04:00
70eebdc9ec
Revert "reintroduce 1 hour cache, remove servers to player cache due changes can happen fast."
...
This reverts commit e85e18dad8
.
2024-05-18 14:58:02 +04:00
e85e18dad8
reintroduce 1 hour cache, remove servers to player cache due changes can happen fast.
2024-05-18 14:46:23 +04:00
995c9045df
0.12.4 | fix send command to proxies not executing on sender proxy
2024-05-16 02:57:49 +04:00
2485150ddc
0.12.3
2024-05-15 22:08:18 +04:00
32735466d6
Deprecate old apis for removal in 0.13.0
2024-05-14 20:52:45 +04:00
e8715e5399
ignore IllegalStateException thrown by ServerConnection class in velocity
2024-05-14 19:23:09 +04:00
71287055b4
fix javadocs x2
2024-05-13 02:43:47 +04:00
8b48736bc1
fix javadocs
2024-05-13 02:38:58 +04:00
a2e6aff4c2
remove java docs from proxy impl
2024-05-13 02:33:56 +04:00
7c1c1183cf
update gitignore
2024-05-13 02:27:44 +04:00
7f35b64d93
stupid git
2024-05-13 02:00:31 +04:00
3dc3d80045
update github workflow
2024-05-13 01:56:38 +04:00
765e6fe122
redo module system
2024-05-13 01:54:50 +04:00
e8514b3e8b
0.12.3 snapshot
2024-05-13 01:02:29 +04:00
e1d401639e
even more oops: why caches are set to 1 hour ._.
2024-05-07 20:42:33 +04:00
f8c304d441
oops: remove cache of last-online
...
i must forgotten to remove it during development
2024-05-07 20:37:16 +04:00
e6b789229c
bump version 0.12.2
2024-05-06 21:30:55 +04:00