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reintroduce 1 hour cache, remove servers to player cache due changes can happen fast.
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995c9045df
commit
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@ -37,12 +37,10 @@ import java.util.concurrent.TimeUnit;
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public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEvent, SC extends IPlayerChangedServerNetworkEvent, NJE extends IPlayerLeftNetworkEvent, CE> {
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protected final RedisBungeePlugin<P> plugin;
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private final LoadingCache<UUID, String> serverCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getServerFromRedis);
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private final LoadingCache<UUID, String> lastServerCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getLastServerFromRedis);
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private final LoadingCache<UUID, String> proxyCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getProxyFromRedis);
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private final LoadingCache<UUID, InetAddress> ipCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getIpAddressFromRedis);
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private final Object SERVERS_TO_PLAYERS_KEY = new Object();
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private final LoadingCache<Object, Multimap<String, UUID>> serverToPlayersCache = Caffeine.newBuilder().expireAfterWrite(10, TimeUnit.MINUTES).build(this::serversToPlayersBuilder);
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private final LoadingCache<UUID, String> serverCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getServerFromRedis);
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private final LoadingCache<UUID, String> lastServerCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getLastServerFromRedis);
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private final LoadingCache<UUID, String> proxyCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getProxyFromRedis);
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private final LoadingCache<UUID, InetAddress> ipCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getIpAddressFromRedis);
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private final UnifiedJedis unifiedJedis;
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private final String proxyId;
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private final String networkId;
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@ -229,11 +227,8 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
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return getLastOnlineFromRedis(uuid);
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}
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public Multimap<String, UUID> serversToPlayers() {
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return this.serverToPlayersCache.get(SERVERS_TO_PLAYERS_KEY);
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}
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protected Multimap<String, UUID> serversToPlayersBuilder(Object o) {
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public Multimap<String, UUID> serversToPlayers() {
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try {
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return new RedisPipelineTask<Multimap<String, UUID>>(plugin) {
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private final Set<UUID> uuids = plugin.proxyDataManager().networkPlayers();
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