7 Introduction
bi0qaw edited this page 2017-11-16 22:18:58 +01:00

There are two types of expressions in Biosphere2:

  • Expressions that create new locations/vectors
  • Expressions that transform locations/vectors

The usual workflow is that you first create a bunch of locations or vectors. In a second step you apply some transformation to them. And in a final step you do something with them. This is best shown by an example:

# 1) creation step (create locations in the shape of a circle)
set {_circle::*} to circle at player with radius 1 and density 5

# 2) transformation step (make circle 2 times larger)
set {_bigcircle::*} to {_circle::*} scaled at player by 2

# 3) do something with your locations (not part of Biosphere2)
show happy villager at {_bigcircle::*} 

The result looks like this:

The goal of Biosphere2 is to provide convenient expressions for the creation and transformation step. What you then do with your final list of locations/vectors is up to you.