mohammed jasem alaajel
ba9ca03e1b
oops its should be redis 6.0 not 6.2
2021-07-20 14:49:45 +04:00
mohammed jasem alaajel
51115746c7
older versions or redis than (6.2) is no longer supported
2021-06-24 03:54:44 +04:00
weihao
373e1c16d4
Persistent random server id generation ( #5 )
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* Allow random server id
* Assign and save random server id
* Add logging for server id
* Remove unused
* Update notes
* updated readme
* fixed bug from last update
* updated config
* fixed typo of in one of the authors name
Co-authored-by: mohammed jasem alaajel <34905970+ham1255@users.noreply.github.com>
2021-05-21 01:06:34 +04:00
mohammed jasem alaajel
8df8d96ced
add random ids!
2021-05-17 22:42:57 +04:00
mohammed jasem alaajel
4c1ffa2b01
changed this to warn instead of severe
2021-05-17 04:11:09 +04:00
mohammed jasem alaajel
76721cd5fd
fix to spamming seconds behind ( #2 )
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* fix to spamming seconds behind
* changes the message
* bumped version
2021-05-13 22:41:53 +04:00
mohammed jasem alaajel
b3a41368ce
bumped dependices versoins and removed some unneded stuff from pom file + added ssl SUPPORT!
2021-01-07 23:30:39 +04:00
Tobias Genberg
7931a2f68b
Fixing 1.14.2 issue
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1.14.2 seems to require registerChannel in all lowercase.
2019-06-07 23:33:58 +02:00
Chnkr
429ed39160
This release adds support for BungeeCord 1.13 and later, as well as adding support for recovering pub/sub channels and a version bump.
2019-04-19 20:59:19 +02:00
skyslience
f2ffd7e94e
update the pom lib version and fix a loop error
2018-06-12 23:13:47 +08:00
Dan Wager
f6615e8749
Just use the provided string
2017-03-08 22:42:04 -08:00
Dan Wager
b43eae6739
Use redis time (seconds) for heartbeat processing
2017-03-08 22:20:51 -08:00
Tux
ac11730d46
Fix bugs in RedisBungee functionality. Closes #41
2016-10-13 23:44:49 -04:00
Tux
6f3a882fa2
Fix replacing thread pool and move to ScheduledThreadPoolExecutor
2016-06-28 16:39:05 -04:00
Tux
8f38b5ddb8
try to fix #40
2016-06-26 04:19:10 -04:00
Tux
821a41c1a9
Switch getPlayersOnServer() to use server-to-players multimap
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This is now safe to do since the multimap is now cached. May fix #39
2016-06-25 02:19:23 -04:00
Tux
f6412b7517
Limit RedisBungee thread pool to 32 threads
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Closes #27
2016-06-24 14:10:40 -04:00
Tux
436949b8d8
Update commons-pool2 since classloader bugs are fixed
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Closes #38
2016-05-31 06:35:29 -04:00
Tux
3a1362fd7a
Merge pull request #36 from Moehritz/fix
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fix automatic pubsub reconnect in case of network issues
2016-03-10 22:03:14 -05:00
Moehritz
b71dbd8283
fix automatic reconnect in case of network issues
2016-03-11 02:19:40 +01:00
Tux
88e0aa64a0
reorganize and do proper resource cleanup
2016-03-07 20:56:58 -05:00
Tux
3fa9b31ad5
Try making the integrity checks a bit more careful
2016-03-05 21:39:01 -05:00
Tux
546ee7566d
Remove internal cache because it's a mess
2016-02-26 23:17:24 -05:00
Tux
1a14a431c4
Resolve #35
2016-02-14 11:54:44 -05:00
Tux
f5af1aed70
0.3.8-INTERIM-4
2016-01-18 18:01:28 -05:00
Tux
1c3c1f3ef2
Drastic bandwidth usage reduction.
2016-01-10 12:47:49 -05:00
Tux
e13b990d6d
getPlayersOnServer() check should be case-insensitive.
2015-12-25 06:21:25 -05:00
Tux
12ad0c792b
One more attempt to fix player count. Now it's calculated with Lua.
2015-12-06 16:31:21 -05:00
Tux
565de9b4c0
Attempt to fix PubSub disconnection issues.
2015-12-06 12:12:55 -05:00
Tux
919c2f53c3
Don't cache player count anymore
2015-12-06 02:58:37 -05:00
Tux
150fbf5600
Fix player counts sometimes showing invalid numbers
2015-12-06 02:44:21 -05:00
Tux
57dc386a17
Re-enable JMX
2015-11-15 12:23:59 -05:00
Tux
6ed8a0df93
fix order
2015-11-15 11:53:30 -05:00
Tux
b811a574fd
Cache player count once again
2015-11-15 11:48:42 -05:00
Tux
e00d476233
Base heartbeats off Redis's TIME command.
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People seem highly unwilling to actually synchronize their clocks for some reason, so I'll have to let them off the hook. Why am I doing this?
2015-11-15 11:01:54 -05:00
Tux
3102034e6b
Force Redis >= 2.6
2015-11-09 14:31:36 -05:00
Tux
a2efb59186
Clean up lagged proxies. Fixes #23
2015-10-18 19:52:52 -04:00
Tux
87ab0e72fd
Relicensing under the Eclipse Public License.
2015-10-18 19:52:46 -04:00
Tux
cd3f5f1b7e
Better firing of network events when we need to resync.
2015-10-03 23:45:34 -04:00
Tux
4e09efe801
Resolve more synchronization issues.
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Notably, getLastOnline() is more in sync, putting a probable end to #23 !
2015-10-03 23:36:37 -04:00
Tux
e285b3f2aa
Better resyncing of missing players on the proxy.
2015-09-27 11:49:03 -04:00
Tux
121040ad90
Introduce /rdebug command to expose some pool statistics.
2015-08-02 19:57:48 -04:00
Tux
8f1aff3a11
Simplify getLocalPlayersAsUuidStrings() as it was too redundant.
2015-06-24 07:04:01 -04:00
Tux
21710fcd8e
Perform some code tweaks and fix some spelling.
2015-06-24 06:06:34 -04:00
Tux
682d180505
Fix the licensing.
2015-06-24 05:54:43 -04:00
Tux
2c22bc4439
Simplify PubSub code.
2015-06-24 05:54:19 -04:00
Tux
32f0dffd85
Reformatting and corrected several comments and messages.
2015-06-24 05:51:40 -04:00
Tux
982644d31c
Add /plist command and plural player count.
2015-06-22 06:06:02 -04:00
Tux
ff602bc5e6
Player/internal tweaks:
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- Switch to BungeeCord task scheduler, since it's fixed.
- Moved player checks and such to LoginEvent. The login network event is still published from PostLoginEvent.
- Fix a typo. Whee.
2015-06-22 04:35:45 -04:00
Tux
2cbe1997a0
Change thread pool from fixed size of 16 threads to a cached one.
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RedisBungee's operations aren't particularly long-lived so this makes more sense. Eventually, this will simply wrap around the BungeeCord scheduler, since most of its pressing issues are resolved.
2015-06-22 04:02:19 -04:00