mirror of
https://github.com/proxiodev/RedisBungee.git
synced 2024-12-23 10:38:01 +00:00
Switch getPlayersOnServer() to use server-to-players multimap
This is now safe to do since the multimap is now cached. May fix #39
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parent
f6412b7517
commit
821a41c1a9
@ -67,7 +67,6 @@ public final class RedisBungee extends Plugin {
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private boolean usingLua;
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private LuaManager.Script serverToPlayersScript;
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private LuaManager.Script getPlayerCountScript;
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private LuaManager.Script getServerPlayersScript;
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private static final Object SERVER_TO_PLAYERS_KEY = new Object();
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private final Cache<Object, Multimap<String, UUID>> serverToPlayersCache = CacheBuilder.newBuilder()
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@ -205,16 +204,6 @@ public final class RedisBungee extends Plugin {
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return setBuilder.build();
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}
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final Set<UUID> getPlayersOnServer(@NonNull String server) {
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checkArgument(getProxy().getServers().containsKey(server), "server does not exist");
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Collection<String> asStrings = (Collection<String>) getServerPlayersScript.eval(ImmutableList.<String>of(), ImmutableList.<String>of(server));
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ImmutableSet.Builder<UUID> builder = ImmutableSet.builder();
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for (String s : asStrings) {
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builder.add(UUID.fromString(s));
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}
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return builder.build();
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}
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final void sendProxyCommand(@NonNull String proxyId, @NonNull String command) {
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checkArgument(getServerIds().contains(proxyId) || proxyId.equals("allservers"), "proxyId is invalid");
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sendChannelMessage("redisbungee-" + proxyId, command);
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@ -258,7 +247,6 @@ public final class RedisBungee extends Plugin {
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LuaManager manager = new LuaManager(this);
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serverToPlayersScript = manager.createScript(IOUtil.readInputStreamAsString(getResourceAsStream("lua/server_to_players.lua")));
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getPlayerCountScript = manager.createScript(IOUtil.readInputStreamAsString(getResourceAsStream("lua/get_player_count.lua")));
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getServerPlayersScript = manager.createScript(IOUtil.readInputStreamAsString(getResourceAsStream("lua/get_server_players.lua")));
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}
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break;
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}
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@ -2,6 +2,7 @@ package com.imaginarycode.minecraft.redisbungee;
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import com.google.common.base.Preconditions;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableSet;
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import com.google.common.collect.Multimap;
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import lombok.NonNull;
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import net.md_5.bungee.api.config.ServerInfo;
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@ -103,7 +104,7 @@ public class RedisBungeeAPI {
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* @return a Set with all players found on this server
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*/
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public final Set<UUID> getPlayersOnServer(@NonNull String server) {
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return plugin.getPlayersOnServer(server);
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return ImmutableSet.copyOf(getServerToPlayers().get(server));
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}
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/**
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@ -1,33 +0,0 @@
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local c = redis.call
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local u = string.upper
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local curTime = c("TIME")
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local time = tonumber(curTime[1])
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local heartbeats = c("HGETALL", "heartbeats")
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local all = {}
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local key
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local preUppercased = u(ARGV[1])
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for _, v in ipairs(heartbeats) do
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if not key then
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key = v
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else
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local n = tonumber(v)
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if n then
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if n + 30 >= time then
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local players = c("SMEMBERS", "proxy:" .. key .. ":usersOnline")
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for _, player in ipairs(players) do
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local server = c("HGET", "player:" .. player, "server")
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if server and u(server) == preUppercased then
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all[#all + 1] = player
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end
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end
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end
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end
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key = nil
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end
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end
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return all
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