Tux
87ab0e72fd
Relicensing under the Eclipse Public License.
2015-10-18 19:52:46 -04:00
Tux
cd3f5f1b7e
Better firing of network events when we need to resync.
2015-10-03 23:45:34 -04:00
Tux
4e09efe801
Resolve more synchronization issues.
...
Notably, getLastOnline() is more in sync, putting a probable end to #23 !
2015-10-03 23:36:37 -04:00
Tux
e285b3f2aa
Better resyncing of missing players on the proxy.
2015-09-27 11:49:03 -04:00
Tux
d1bfb9e162
If we find an async ping event-hostile plugin (currently only ServerListPlus), run the ping handling handler synchronously.
...
This is meant as a move to attempt to introduce a better mechanism for handling async events in a more sane way.
2015-08-25 20:12:55 -04:00
Tux
431ff013e1
ServerConnectedEvent task doesn't really benefit from pipelining. Possible fix for #23 ?
2015-08-01 18:00:29 -04:00
Tux
b95400e810
Fix logging in
...
Looks like player "online" entries need to have stricter validation. I'll probably implement this with Lua.
2015-06-28 07:08:39 -04:00
Tux
a986481b0d
Never modify the response if using a forced host and ping_passthrough.
2015-06-25 12:09:21 -04:00
Tux
682d180505
Fix the licensing.
2015-06-24 05:54:43 -04:00
Tux
32f0dffd85
Reformatting and corrected several comments and messages.
2015-06-24 05:51:40 -04:00
Tux
8c05655330
Always kick the new player in online mode.
...
Allowing the new player on is more seamless, but does not synchronize well, so I've forced a kick instead, which is a cleaner solution at the expense of minor inconvenience.
2015-06-22 04:54:15 -04:00
Tux
ff602bc5e6
Player/internal tweaks:
...
- Switch to BungeeCord task scheduler, since it's fixed.
- Moved player checks and such to LoginEvent. The login network event is still published from PostLoginEvent.
- Fix a typo. Whee.
2015-06-22 04:35:45 -04:00
Tux
4834b7826f
Use more efficient HMSET when possible.
2015-06-22 04:00:25 -04:00
Tux
85eea7746e
Plugin messaging API tweaks:
...
- Behavior on unknown commands made more consistent (don't send any messages).
- ServerPlayers message requires a type of PLAYERS/COUNT.
2015-06-21 18:11:27 -04:00
Tux
8e6447c8e0
Reintroduce pipelining support.
2015-06-21 18:09:46 -04:00
Tux
27bf52f13d
Relicense under the Unlicense.
2015-06-09 19:37:01 -04:00
Tux
665d73af0c
more try-with-resources.
2015-06-06 16:39:10 -04:00
Tux
86efdeaf8e
Make ServerPlayers messages looking for counts be less expensive to run by skipping the UUID lookup.
2015-05-17 14:54:35 -04:00
Tux
807e71e566
Allow specifying ServerPlayers PLAYERS to get players and default to just count.
2015-04-22 18:34:23 -04:00
Tux
a372720e50
Add batch server<->player mapping and current proxy plugin messages.
2015-04-22 18:30:04 -04:00
Tux
10466a9464
Add exempted IP addresses ( closes #19 ) and refactored configuration.
2015-04-18 10:13:02 -04:00
Tux
ba825c1880
Convert RedisBungee to okhttp.
2015-01-25 00:18:51 -05:00
Tux
aa772ddf1b
Reformat source code.
2014-09-21 13:56:46 -04:00
Tux
e0ee2ada21
Migrate from the consumer model to ExecutorService. The consumer was not flexible and was less reliable.
2014-09-21 13:55:14 -04:00
Tux
bafe894298
Removed pipelining and other fixes.
2014-09-11 16:38:40 -04:00
Tux
6fadd9e4c6
Fix priority of ProxyPingEvent. Closes #8
2014-08-18 15:35:29 -04:00
Tux
5a6d2b15bb
Merge branch 'master' into data-caching
2014-08-10 06:49:33 -04:00
Tux
c75be36531
Remove spirous call.
2014-08-10 06:49:20 -04:00
Tux
b37566b47f
BLEEDING: New data caching mechanism for RedisBungee, which will enable greater performance as soon as it has been fleshed out.
2014-08-09 23:16:47 -04:00
Tux
befd4d0d26
Store user's proxy in their hash and rename the server: keys to proxy: to make their purpose more clear.
2014-08-09 15:32:12 -04:00
Tux
511202044c
Preserve the old sample
2014-06-13 23:36:20 -04:00
Tux
16ca96562f
Remove the player-list-in-ping feature.
...
This feature is something that would ideally be separate from RedisBungee. With the removal of this feature, this is something I will be creating and unveiling when 0.3.2 is released.
2014-06-05 00:19:25 -04:00
Tux
484d0bc46b
Fix inconsistency here
2014-06-04 13:15:25 -04:00
Tux
527f76ac6b
Ran inspections on code. Fixed compile errors.
2014-05-30 23:57:42 -04:00
Tux
dea8073b11
Fix multiple players online on one proxy.
2014-05-25 18:16:14 -04:00
Tux
f9fbbb388a
move serverId to its own field, prepare for next release (0.3.1-SNAPSHOT)
2014-05-20 16:55:50 -06:00
Tux
4aeb762c17
Fix UUIDTranslator bug, add UUID null checking, make plugin messaging asynchronous
2014-04-20 10:50:45 -04:00
Tux
1362739b27
RedisBungee 0.3 base code. A lot has changed. There is more to come.
2014-04-20 01:12:28 -04:00
Tux
d3a6170e78
Refactoring
2014-04-19 16:08:49 -04:00