Tux
bafe894298
Removed pipelining and other fixes.
2014-09-11 16:38:40 -04:00
Tux
75939ef661
Detect inconsistency of players who are online but not registered in Redis.
2014-09-11 16:19:50 -04:00
Tux
b38ff5d1b4
Add /pproxy command to request the proxy where a player is connected.
2014-08-20 21:31:02 -04:00
Tux
5102c39ee6
Removed player count caching and fixed typo (ported from the efficient-server-listing branch).
2014-08-18 15:33:51 -04:00
Tux
ad67e1c60c
Removed efficient per-server list fetching. It had too many issues. It will be readded when it can be fixed.
2014-08-14 20:21:56 -04:00
Tux
f685661462
Enhanced server listing API (now more efficient) and fixed count issues.
2014-08-10 17:58:45 -04:00
Tux
e15b4d23f3
Added missing null check.
2014-08-10 06:27:50 -04:00
Tux
b37566b47f
BLEEDING: New data caching mechanism for RedisBungee, which will enable greater performance as soon as it has been fleshed out.
2014-08-09 23:16:47 -04:00
Tux
befd4d0d26
Store user's proxy in their hash and rename the server: keys to proxy: to make their purpose more clear.
2014-08-09 15:32:12 -04:00
mc-core.com
a8a75723fb
Added an api method to send messages to a custom PubSub channel. This makes the register channel feature a lot more useful.
2014-07-25 19:00:53 -04:00
Tux
7a710c1ae0
Port RedisBungee to threadGroup branch of BungeeCord
2014-07-09 22:54:12 -04:00
md_5
f9180dfb8d
Make use of Bungee scheduler for threaded operations.
2014-07-02 16:38:04 +10:00
Tux
718b020bf2
Better checking
2014-06-26 03:34:16 -04:00
Tux
688246b8fe
Tweaks, more pipelining.
2014-06-17 15:47:52 -04:00
Tux
460414b3e6
Use Redis pipelining for more efficiency on high-load setups. Also updated Jedis dependency.
2014-06-11 07:24:09 -04:00
Tux
c6a6a9d9d0
Fix a typo.
2014-06-06 17:38:41 -04:00
Tux
eca670c43d
Notify if a server is behind every 30 seconds. This is a /very/ common issue.
2014-06-06 17:38:03 -04:00
Tux
14c2f95a94
Allow default RedisBungee commands to not be registered
2014-06-04 12:59:21 -04:00
Tux
527f76ac6b
Ran inspections on code. Fixed compile errors.
2014-05-30 23:57:42 -04:00
Tux
61b83e5889
Clean up code, automatic crash detection, fix some bugs
2014-05-22 23:37:26 -04:00
Tux
638643dab7
Fix typo
2014-05-22 23:20:53 -04:00
Tux
9cf7fdb3c4
Add omitted returnBrokenResource
2014-05-22 17:49:00 -04:00
Tux
07e2621ab2
Just to be sure, initialize the API first thing.
2014-05-20 20:32:43 -04:00
Tux
1d99367956
Revert vemacs for the 3rd time.
...
@vemacs, do not change this, or I will not only revoke your access to the repo, I will also skin you alive. Using "API" methods in this context is just fine and just because it doesn't suit your fancy doesn't mean you can just change it. I am the BDFL, obey me.
2014-05-20 20:30:31 -04:00
Tux
f9fbbb388a
move serverId to its own field, prepare for next release (0.3.1-SNAPSHOT)
2014-05-20 16:55:50 -06:00
Tux
e316e84c2b
Fix error when no other servers were present
2014-04-26 20:09:53 -04:00
Tux
d84f42952c
Optimize getPlayers()
2014-04-26 19:43:09 -04:00
Tux
c82adc61b0
Delete playerCounts hash entry beforehand
2014-04-20 10:16:42 -04:00
Tux
1362739b27
RedisBungee 0.3 base code. A lot has changed. There is more to come.
2014-04-20 01:12:28 -04:00
Tux
d3a6170e78
Refactoring
2014-04-19 16:08:49 -04:00
Tux
cce0368f4c
Cache server-ids
2014-04-19 15:54:30 -04:00
Tux
72eb4c6a67
Add primitive heartbeat system
2014-04-19 15:52:15 -04:00
Tux
03bb9eb679
Remove it as well
2014-04-03 23:32:10 -04:00
Tux
c6ca9d1c78
Actually add server to server set.
2014-04-03 23:27:58 -04:00
Tux
df5f5ef2c9
Lay linked-servers into the morgue.
2014-04-03 23:03:27 -04:00
Tux
db0ea751e9
Do not poison the pubsub handler, in order to prevent shutdown hangs.
2014-03-31 23:02:26 -04:00
Tux
d65a316427
Revert unintentional change to UUID-based storage. This will be handled soon.
2014-03-31 11:21:48 -04:00
Tux
611ee89fb4
Add new PubSub handling along with associated API methods.
2014-03-31 11:19:33 -04:00
Tux
6924673c16
Improve concurrency of PubSub handler
2014-03-31 10:23:10 -04:00
Tux
8b1ea2f7df
Major changes.
...
* Some events are now handled asynchronously.
* There is now support for a connection limit.
* Fixed build under JDK8.
* Player count is now cached again. Hopefully this means an increase in performance.
2014-03-30 00:31:35 -04:00
Tux
4edfabfe98
Detect "imposter" Bungees (two Bungees with the same server-id).
2014-03-02 14:28:18 -05:00
Tux
49ea863da2
It seems this fixes timeout issues
2014-02-21 18:49:26 -05:00
Tux
27b8b09bf3
Deal with connection failures more gracefully.
2014-02-21 17:02:02 -05:00
Tux
5a28cd9ede
More robust error checking.
2014-01-25 19:06:33 -05:00
Tux
522a046192
Fix build and use getProxy()
2014-01-22 15:32:49 -05:00
Alphart
b18906ff9d
Register channel for plugin message system
...
The plugin message system can't work if the listened channel isn't registered.
2014-01-22 17:24:45 +01:00
Tux
93744f937e
oh god vemacs
2014-01-20 18:42:56 -05:00
vemacs
af88046eb3
Check the remote player set
2014-01-20 08:34:40 -07:00
vemacs
cfd1c20ad7
DAE read Effective Java
2014-01-20 08:16:30 -07:00
Tux
d6afec5f47
Add server-id fetch and /serverid command
2014-01-16 21:31:57 -05:00