Revert "Remove async ping event, too many plugins break with it."

This reverts commit 3b2d157943.
This commit is contained in:
Tux 2016-01-10 14:05:55 -05:00
parent 1c3c1f3ef2
commit ea2cb74be6
1 changed files with 26 additions and 1 deletions

View File

@ -2,6 +2,7 @@ package com.imaginarycode.minecraft.redisbungee;
import com.google.common.base.Joiner;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Multimap;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;
@ -11,6 +12,8 @@ import com.imaginarycode.minecraft.redisbungee.util.RedisCallable;
import lombok.AllArgsConstructor;
import net.md_5.bungee.api.AbstractReconnectHandler;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.ProxyServer;
import net.md_5.bungee.api.ServerPing;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.ComponentBuilder;
import net.md_5.bungee.api.chat.TextComponent;
@ -42,6 +45,8 @@ public class RedisBungeeListener implements Listener {
private final RedisBungee plugin;
private final List<InetAddress> exemptAddresses;
private static final List<String> ASYNC_PING_EVENT_HOSTILE = ImmutableList.of("ServerListPlus", "SwiftMOTD");
@EventHandler(priority = EventPriority.LOWEST)
public void onLogin(final LoginEvent event) {
event.registerIntent(plugin);
@ -141,7 +146,27 @@ public class RedisBungeeListener implements Listener {
return;
}
event.getResponse().getPlayers().setOnline(plugin.getCount());
boolean runAsync = true;
for (String s : ASYNC_PING_EVENT_HOSTILE) {
if (ProxyServer.getInstance().getPluginManager().getPlugin(s) != null) {
runAsync = false;
break;
}
}
if (runAsync) {
event.registerIntent(plugin);
plugin.getProxy().getScheduler().runAsync(plugin, new Runnable() {
@Override
public void run() {
event.getResponse().getPlayers().setOnline(plugin.getCount());
event.completeIntent(plugin);
}
});
} else {
// Async ping event will not work as an async-hostile plugin was found, so perform the ping modification synchronously.
event.getResponse().getPlayers().setOnline(plugin.getCount());
}
}
@EventHandler