RedisBungee/src/main/java/com/imaginarycode/minecraft/redisbungee/events/PlayerJoinedNetworkEvent.java

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package com.imaginarycode.minecraft.redisbungee.events;
import lombok.ToString;
import net.md_5.bungee.api.plugin.Event;
import java.util.UUID;
/**
* This event is sent when a player joins the network. RedisBungee sends the event only when
* the proxy the player has been connected to is different than the local proxy.
* <p>
* This event corresponds to {@link net.md_5.bungee.api.event.PostLoginEvent}, and is fired
* asynchronously.
*
* @since 0.3.4
*/
@ToString
public class PlayerJoinedNetworkEvent extends Event {
private final UUID uuid;
public PlayerJoinedNetworkEvent(UUID uuid) {
this.uuid = uuid;
}
public UUID getUuid() {
return uuid;
}
}