package com.imaginarycode.minecraft.redisbungee.events; import lombok.ToString; import net.md_5.bungee.api.plugin.Event; import java.util.UUID; /** * This event is sent when a player joins the network. RedisBungee sends the event only when * the proxy the player has been connected to is different than the local proxy. *

* This event corresponds to {@link net.md_5.bungee.api.event.PostLoginEvent}, and is fired * asynchronously. * * @since 0.3.4 */ @ToString public class PlayerJoinedNetworkEvent extends Event { private final UUID uuid; public PlayerJoinedNetworkEvent(UUID uuid) { this.uuid = uuid; } public UUID getUuid() { return uuid; } }