163 lines
6.2 KiB
Plaintext
163 lines
6.2 KiB
Plaintext
function YAMLtoSQL():
|
||
loop {languageslist::*}:
|
||
load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%"
|
||
execute "TRUNCATE TABLE `languages`" in {-sql}
|
||
send last sql error to console if last sql error is set
|
||
wait a tick
|
||
loop yaml nodes from "langen":
|
||
loop {languageslist::*}:
|
||
set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%"
|
||
execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql}
|
||
send last sql error to console if last sql error is set
|
||
#load languages from mysql
|
||
function loadSQLLanguages():
|
||
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
|
||
loop indexes of {_l::*}:
|
||
set {_list::%loop-value%} to loop-value
|
||
|
||
#done to make it the first index
|
||
set {_list::1} to "en"
|
||
delete {_list::en}
|
||
loop {_list::*}:
|
||
loop {_l::%loop-value%::*}:
|
||
if loop-value-1 is "en":
|
||
set {_index::%loop-index-2%} to loop-value-2
|
||
set {langmsg::%loop-value-1%::%{_index::%loop-index-2%}%} to loop-value-2
|
||
on script load:
|
||
wait a tick
|
||
loadSQLLanguages()
|
||
function SQLtoYAML():
|
||
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
|
||
send last sql error to console if last sql error is set
|
||
loop indexes of {_l::*}:
|
||
unload yaml "lang%loop-value%"
|
||
load yaml "plugins/Skript/scripts/languages/Language%loop-value%.yml" as "lang%loop-value%"
|
||
set {_list::%loop-value%} to loop-value
|
||
|
||
#done to make it the first index
|
||
set {_list::1} to "en"
|
||
delete {_list::en}
|
||
loop {_list::*}:
|
||
loop {_l::%loop-value%::*}:
|
||
if loop-value-1 is "en":
|
||
set {_index::%loop-index-2%} to loop-value-2
|
||
set yaml value "%{_index::%loop-index-2%}%" from "lang%loop-value-1%" to "%loop-value-2%"
|
||
save yaml "lang%loop-value%"
|
||
on script load:
|
||
send "LOADING GLOBAL LANGUAGE FILES" to console
|
||
set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified"
|
||
loop {_languages::*}:
|
||
set {languageslist::%loop-value%} to loop-value
|
||
expression:
|
||
patterns:
|
||
translate %string% [for %player/string%] [with variables %-strings%]
|
||
translate %string% [with variables %-strings%] [for %player/string%]
|
||
get:
|
||
if expressions 3 is not set:
|
||
return translate(expression 1, expression 2)
|
||
else:
|
||
return translate(expression 1, expression 2, expressions 3)
|
||
function insertlater(m: text):
|
||
execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql}
|
||
function translate(m: text, p: object, variables: strings = "null") :: text:
|
||
|
||
#support both UUIDS and player names for getting language of the player
|
||
|
||
set {_uuid} to {uuid::%{_p}%} if {name::%{_p}%} is not set else {_p}
|
||
|
||
set {_lang} to epic variable "%{_uuid}%::language" ? "EN"
|
||
if {langmsg::%{_lang}%::%{_m}%} is not set:
|
||
|
||
set {langmsg::%{_lang}%::%{_m}%} to {_m}
|
||
insertlater({_m})
|
||
|
||
|
||
#replace $1$, $2$, etc. stuff into proper values (function provides arguments for it)
|
||
if {_variables::1} is not "null":
|
||
set {_msg} to {langmsg::%{_lang}%::%{_m}%}
|
||
loop {_variables::*}:
|
||
{_msg} contains "$%loop-index%$":
|
||
replace "$%loop-index%$" with loop-value in {_msg}
|
||
else:
|
||
exit loop
|
||
return {_msg}
|
||
|
||
#Translation Mode 1, return the message (MOST USEFUL!)
|
||
return {langmsg::%{_lang}%::%{_m}%}
|
||
|
||
function getSlotFromLanguage(lang: text) :: number:
|
||
switch {_lang}:
|
||
case "EN":
|
||
return 0
|
||
case "LT":
|
||
return 1
|
||
case "RU":
|
||
return 2
|
||
case "DA":
|
||
return 3
|
||
case "PT":
|
||
return 4
|
||
case "CN_Simplified":
|
||
return 5
|
||
command /languages [<text>]:
|
||
description: Set your language
|
||
usage: /languages
|
||
trigger:
|
||
wait a tick
|
||
open chest with 1 row named "&6- &a&lSelect language &6-" to player
|
||
set {_inventory} to player's current inventory
|
||
|
||
#diamond block is displayed if the banner variable isn't set
|
||
set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt
|
||
set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
|
||
set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt
|
||
set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt
|
||
set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt
|
||
set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt
|
||
|
||
set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language")
|
||
set {_item} to {_inventory}.getItem({_slot})
|
||
|
||
set lore of {_item} to "&a&lSELECTED"
|
||
|
||
set slot {_enchantslot} of {_inventory} to {_item}
|
||
|
||
|
||
|
||
|
||
set {_sp} to "Automatically detects your language based on your location."
|
||
|
||
if {forcedenglish::%uuid of player%} is not set:
|
||
set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
|
||
else:
|
||
set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
|
||
|
||
on inventory click:
|
||
inventory name of player's current inventory = "&6- &a&lSelect language &6-"
|
||
clicked inventory is not player's inventory
|
||
set {_l} to epic variable "%uuid of player%::language"
|
||
switch clicked slot:
|
||
case 0:
|
||
set {_lang} to "EN"
|
||
case 1:
|
||
set {_lang} to "LT"
|
||
case 2:
|
||
set {_lang} to "RU"
|
||
case 3:
|
||
set {_lang} to "DA"
|
||
case 4:
|
||
set {_lang} to "PT"
|
||
case 5:
|
||
set {_lang} to "CN_Simplified"
|
||
case 8:
|
||
{forcedenglish::%uuid of player%} is not set:
|
||
set {forcedenglish::%uuid of player%} to true
|
||
send "&cAutomatic language detection has been disabled."
|
||
else:
|
||
delete {forcedenglish::%uuid of player%}
|
||
send "&aAutomatic language detection has been enabled back."
|
||
{_l} is not {_lang}:
|
||
set epic variable "%uuid of player%::language" to {_lang}
|
||
send "&eYou have selected &a%{_lang}% &elanguage!"
|
||
close inventory of player
|