forked from Limework/RediSkript
104 lines
5.0 KiB
Markdown
104 lines
5.0 KiB
Markdown
|
|
|
|
## RediSkript
|
|
Allows you to communicate between your Minecraft servers with use of Redis and Skript, it's very fast and easy to use.
|
|
|
|
Skript: https://github.com/SkriptLang/Skript
|
|
|
|
RediSkript spigot page: https://www.spigotmc.org/resources/rediskript-communicate-between-servers-with-ease.85067/
|
|
|
|
Jedis: https://github.com/redis/jedis
|
|
|
|
You can transfer any data in the form of text between your servers, you can program it to execute a set of instructions on the server depending on the redis message, etc. This can be used for making scripts that sync data between all servers and much more!
|
|
|
|
It is developed and maintained by Govindas & the team of Govindas Limework developers.
|
|
|
|
There is only one command: **/reloadredis** it fully reloads the configuration, you can reload IP, password, channels and everything else.
|
|
|
|
You only need to have matching configuration in every server for communication and a Redis server to connect to. I recommend using a VPS for hosting redis server, but there also are free redis hosting options available.
|
|
|
|
### Redis Message
|
|
```
|
|
on redis message:
|
|
if redis channel is "world":
|
|
broadcast "%redis message% %redis channel% %redis message date%"
|
|
|
|
command /sendredis <text> <text>:
|
|
usage: /sendredis <message> <channel>
|
|
trigger:
|
|
send redis message arg 1 to channel arg 2
|
|
send redis message "hello world!" to channel "world"
|
|
```
|
|
### Managing variables
|
|
```
|
|
set variables "test::1", "test::2", "test::3" in channel "global" to 100
|
|
#then use this in any server that listens to "global" redis channel and was online when the above line was executed:
|
|
send "%{test::*}%" #outputs 100, 100 and 100
|
|
|
|
add 100 to variables "test::1" and "test::2" in channel "global"
|
|
remove 10 from variable "test::1" in channel "global"
|
|
delete variables "test::*" in channel "global"
|
|
|
|
set variable "test::%uuid of player%" in channel "playerdata" to tool of player
|
|
#then you can in any server that is listening to "playerdata" channel and was online when the above line was executed:
|
|
give {test::%uuid of player%} to player
|
|
```
|
|
Syntax:
|
|
```
|
|
variable[s] %strings% in [redis] [channel] %string%
|
|
```
|
|
|
|
### Configuration
|
|
plugins/RediSkript/config.yml
|
|
```
|
|
Redis:
|
|
#a secure password that cannot be cracked, please change it!
|
|
#it is also recommended to firewall your redis server with iptables so it can only be accessed by specific IP addresses
|
|
Password: "yHy0d2zdBlRmaSPj3CiBwEv5V3XxBTLTrCsGW7ntBnzhfxPxXJS6Q1aTtR6DSfAtCZr2VxWnsungXHTcF94a4bsWEpGAvjL9XMU"
|
|
#hostname of your redis server, you can use free redis hosting (search for it online) if you do not have the ability to host your own redis server
|
|
#redis server is very lightweight, takes under 30 MB of RAM usually
|
|
Host: "127.0.0.1"
|
|
#must be 2 or higher, if you set to lower, the addon will automatically use 2 as a minimum
|
|
#do not edit MaxConnections if you do not know what you're doing
|
|
#it is only useful to increase this number to account for PING between distant servers and when you are sending a lot of messages constantly
|
|
MaxConnections: 2
|
|
#the default Redis port
|
|
Port: 6379
|
|
#time out in milliseconds, how long it should take before it decides that it is unable to connect when sending a message
|
|
#9000 = 9 seconds
|
|
TimeOut: 9000
|
|
#also known as SSL, only use this if you're running Redis 6.0.6 or higher, older versions will not work correctly
|
|
#it encrypts your traffic and makes data exchange between distant servers secure
|
|
useTLS: false
|
|
#EncryptMessages may be useful if you cannot use TLS due to use of older version of Redis or if you're paranoid about privacy and want to double encrypt your messages
|
|
#however this will not encrypt the initial authentication password, only the messages sent (use TLS for initial authentication password encryption)
|
|
|
|
#the encryption configuration must be the same across all servers in order to communicate
|
|
|
|
#use 16 characters long key for AES-128 encryption
|
|
#32 characters long key for AES-256 encryption (recommended)
|
|
#the AES implementation used in RediSkript uses SIV mode, which makes the same key resistant to cracking for a big count of messages without the need of changing the key very often
|
|
EncryptMessages: true
|
|
#EncryptionKey and MacKey must be different
|
|
EncryptionKey: "32CHARACTERS KEY"
|
|
MacKey: "32CHARACTERS KEY"
|
|
|
|
|
|
#the channels from which this server can receive messages
|
|
#you can always send messages to all channels!
|
|
#you can add as many channels as you wish!
|
|
|
|
#ideal setup is having one global channel and having one channel that represents server name, so you know who to send messages to
|
|
#then a few other utility channels up to your needs
|
|
Channels:
|
|
- "global"
|
|
- "servername"
|
|
- "Channel3"
|
|
```
|
|
|
|
## YourKit
|
|
|
|
YourKit supports open source projects with innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of [YourKit Java Profiler](https://www.yourkit.com/java/profiler/), [YourKit .NET Profiler](https://www.yourkit.com/.net/profiler/) and [YourKit YouMonitor](https://www.yourkit.com/youmonitor/).
|
|
|
|
![YourKit](https://www.yourkit.com/images/yklogo.png)
|