Updated Introduction (markdown)
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@ -4,9 +4,12 @@ There are two types of expressions in Biosphere2:
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The usual workflow is that you first create a bunch of locations or vectors. In a second step you apply some transformation to them. And in a final step you do something with them. This is best shown by an example:
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```
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set {_circle::*} to circle at player with radius 1 and density 5 #creation step (create locations in the shape of a circle)
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set {_bigcircle::*} to {_circle::*} scaled at player by 2 #transformation step (make circle 2 times larger)
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show happy villager at {_bigcircle::*} #do something with your locations
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# 1) creation step (create locations in the shape of a circle)
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set {_circle::*} to circle at player with radius 1 and density 5
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# 2) transformation step (make circle 2 times larger)
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set {_bigcircle::*} to {_circle::*} scaled at player by 2
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# 3) do something with your locations (not part of Biosphere2)
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show happy villager at {_bigcircle::*}
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```
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The result looks like this:
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