From ab99b452621559a897eca516cabbeed248bdc471 Mon Sep 17 00:00:00 2001 From: bi0qaw Date: Thu, 16 Nov 2017 22:18:31 +0100 Subject: [PATCH] Updated Introduction (markdown) --- Introduction.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Introduction.md b/Introduction.md index 1d593c6..9976136 100644 --- a/Introduction.md +++ b/Introduction.md @@ -4,9 +4,12 @@ There are two types of expressions in Biosphere2: The usual workflow is that you first create a bunch of locations or vectors. In a second step you apply some transformation to them. And in a final step you do something with them. This is best shown by an example: ``` -set {_circle::*} to circle at player with radius 1 and density 5 #creation step (create locations in the shape of a circle) -set {_bigcircle::*} to {_circle::*} scaled at player by 2 #transformation step (make circle 2 times larger) -show happy villager at {_bigcircle::*} #do something with your locations +# 1) creation step (create locations in the shape of a circle) +set {_circle::*} to circle at player with radius 1 and density 5 +# 2) transformation step (make circle 2 times larger) +set {_bigcircle::*} to {_circle::*} scaled at player by 2 +# 3) do something with your locations (not part of Biosphere2) +show happy villager at {_bigcircle::*} ``` The result looks like this: