Updated Introduction (markdown)

bi0qaw 2017-11-16 22:18:58 +01:00
parent ab99b45262
commit 9a084a99db

@ -6,8 +6,10 @@ The usual workflow is that you first create a bunch of locations or vectors. In
```
# 1) creation step (create locations in the shape of a circle)
set {_circle::*} to circle at player with radius 1 and density 5
# 2) transformation step (make circle 2 times larger)
set {_bigcircle::*} to {_circle::*} scaled at player by 2
# 3) do something with your locations (not part of Biosphere2)
show happy villager at {_bigcircle::*}
```