Updated Frame (markdown)

bi0qaw 2017-11-25 17:31:40 +01:00
parent ca5c0c459e
commit 775167a873

@ -49,4 +49,14 @@ Note that frames do not completely replace rotations. I tend to use rotations du
set {_circle::*} to circle with radius 1 and density 5 # Creates a circle in the horizontal XZ-plane
set {_circle::*} to {_circle::*} rotated around z-axis by 90 # Rotate the circle to a vertical position
show happy villager at location 1 above player's head offset by {_circle::*} in frame of player # show the particles
```
```
***
## Yaw & Pitch
You can always get/change the yaw and pitch of a frame with the `frame yaw` expression:
```
frame yaw of %frame%
frame pitch of %frame%
```