From 775167a87335b029a3c6deb5fac9c7659f2b9d02 Mon Sep 17 00:00:00 2001 From: bi0qaw Date: Sat, 25 Nov 2017 17:31:40 +0100 Subject: [PATCH] Updated Frame (markdown) --- Frame.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Frame.md b/Frame.md index 3a45487..5901510 100644 --- a/Frame.md +++ b/Frame.md @@ -49,4 +49,14 @@ Note that frames do not completely replace rotations. I tend to use rotations du set {_circle::*} to circle with radius 1 and density 5 # Creates a circle in the horizontal XZ-plane set {_circle::*} to {_circle::*} rotated around z-axis by 90 # Rotate the circle to a vertical position show happy villager at location 1 above player's head offset by {_circle::*} in frame of player # show the particles -``` \ No newline at end of file +``` + +*** + +## Yaw & Pitch +You can always get/change the yaw and pitch of a frame with the `frame yaw` expression: + +``` +frame yaw of %frame% +frame pitch of %frame% +```