Updated Frame (markdown)
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ca5c0c459e
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Frame.md
12
Frame.md
@ -49,4 +49,14 @@ Note that frames do not completely replace rotations. I tend to use rotations du
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set {_circle::*} to circle with radius 1 and density 5 # Creates a circle in the horizontal XZ-plane
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set {_circle::*} to circle with radius 1 and density 5 # Creates a circle in the horizontal XZ-plane
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set {_circle::*} to {_circle::*} rotated around z-axis by 90 # Rotate the circle to a vertical position
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set {_circle::*} to {_circle::*} rotated around z-axis by 90 # Rotate the circle to a vertical position
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show happy villager at location 1 above player's head offset by {_circle::*} in frame of player # show the particles
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show happy villager at location 1 above player's head offset by {_circle::*} in frame of player # show the particles
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```
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```
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***
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## Yaw & Pitch
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You can always get/change the yaw and pitch of a frame with the `frame yaw` expression:
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```
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frame yaw of %frame%
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frame pitch of %frame%
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```
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