Merge branch 'master' of https://github.com/bi0qaw/biosphere2
This commit is contained in:
commit
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# Biosphere2
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# Biosphere2
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Biosphere2 is a [Skript](https://github.com/bensku/Skript) addon that adds concise syntax to the [Skript](https://github.com/bensku/Skript) language for all kind of location and vector manipulations.
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Biosphere2 is a [Skript](https://github.com/bensku/Skript) addon that adds concise syntax to the [Skript](https://github.com/bensku/Skript) language for all kind of location and vector manipulations.
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#### Current Version: 1.0.1 (2017-11-25)
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#### Current Version: [1.0.1](https://github.com/bi0qaw/biosphere2/releases) (2017-11-26)
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Head over to the [wiki](https://github.com/bi0qaw/biosphere2/wiki) for an extensive documentation of Biosphere2's features.
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Head over to the [wiki](https://github.com/bi0qaw/biosphere2/wiki) for an extensive documentation of Biosphere2's features.
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Syntax documentation can also be found on:
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Syntax documentation can also be found on:
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* [skUnity](https://docs.skunity.com/syntax/search/addon:Biosphere2)
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* [Skript Hub](http://skripthub.net/docs/?addon=Biosphere2)
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* [Skript Hub](http://skripthub.net/docs/?addon=Biosphere2)
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* [skUnity](https://docs.skunity.com/syntax/search/addon:Biosphere2)
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Examples are not up yet, but will be added to the [wiki](https://github.com/bi0qaw/biosphere2/wiki) later.
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Examples are up and can be found in the [Gallery](https://github.com/bi0qaw/biosphere2/wiki/Gallery)
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Use the [issue tracker](https://github.com/bi0qaw/biosphere2/issues) to report any bugs or for other discussion. You can alternatively also create a post on the [skUnity forums](https://forums.skunity.com/forums/#skript). Feel also free to join the [Discord](https://discord.gg/4zesrPH) chat.
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Use the [issue tracker](https://github.com/bi0qaw/biosphere2/issues) to report any bugs or for other discussion. You can alternatively also create a post on the [skUnity forums](https://forums.skunity.com/forums/#skript). Feel also free to join the [Discord](https://discord.gg/4zesrPH) chat.
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241
scripts/gallery.sk
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241
scripts/gallery.sk
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function hsvtorgb(col: text, h: number, sat: number, val: number) :: number:
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set {_h} to mod({_h}, 360)
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if {_sat} > 1:
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set {_sat} to 1
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else if {_sat} < 0:
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set {_sat} to 0
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if {_val} > 1:
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set {_val} to 1
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else if {_val} < 0:
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set {_val} to 0
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set {_c} to {_val} * {_sat}
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set {_hh} to {_h}/60
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set {_t} to mod({_hh}, 2) - 1
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set {_x} to {_c} * (1 - abs({_t}))
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set {_m} to {_v} - {_c}
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set {_ret} to {_m}
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if {_col} is "red" or "r":
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if {_hh} < 1:
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add {_c} to {_ret}
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else if {_hh} < 2:
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add {_x} to {_ret}
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else if {_hh} < 4:
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set {_ret} to {_ret}
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else if {_hh} < 5:
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add {_x} to {_ret}
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else if {_hh} < 6:
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add {_c} to {_ret}
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else if {_col} is "green" or "g":
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if {_hh} < 1:
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add {_x} to {_ret}
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else if {_hh} < 2:
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add {_c} to {_ret}
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else if {_hh} < 3:
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add {_c} to {_ret}
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else if {_hh} < 4:
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add {_x} to {_ret}
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else if {_col} is "blue" or "b":
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if {_hh} < 2:
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set {_ret} to {_ret}
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else if {_hh} < 3:
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add {_x} to {_ret}
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else if {_hh} < 5:
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add {_c} to {_ret}
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else if {_hh} < 6:
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add {_x} to {_ret}
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return 0-{_ret}
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function rgb(r: number, g: number, b: number, locs: locations):
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loop {_locs::*}:
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set {_x} to x-coordinate of loop-value
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set {_y} to y-coordinate of loop-value
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set {_z} to z-coordinate of loop-value
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execute command "/particle reddust %{_x}% %{_y}% %{_z}% %{_r}% %{_g}% %{_b}% 1"
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function rainbow(h: number, locs: locations):
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set {_r} to hsvtorgb("r", {_h}, 1, 1)
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set {_g} to hsvtorgb("g", {_h}, 1, 1)
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set {_b} to hsvtorgb("b", {_h}, 1, 1)
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rgb({_r}, {_g}, {_b}, {_locs::*})
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command /color-circles:
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trigger:
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set {_circle::*} to circle with radius 1 and density 5
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set {_line::*} to vector line from vector 0, 2, 0 to vector 0, 0, 0 with density 4
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loop {_line::*}:
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set {_hue} to random number between 0 and 360
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set {_locs::*} to player offset by loop-value offset by {_circle::*}
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rainbow({_hue}, {_locs::*})
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wait 1 tick
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set gamemode of player to spectator
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wait 2 seconds
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set gamemode of player to creative
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command /line-circle:
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trigger:
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set {_circle::*} to circle with radius 5 and density 1
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set {_bigcircle::*} to {_circle::*} scaled by 1.5
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loop size of {_circle::*} times:
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add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number%} with density 5 to {_lines::*}
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show happy villager at location 8 in front of player offset by {_lines::*}
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command /line-circle-2:
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trigger:
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set {_circle::*} to circle with radius 2.5 and density 2
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set {_bigcircle::*} to {_circle::*} scaled by 3
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set {_size} to size of {_circle::*}
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loop {_size} times:
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add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number%} with density 5 to {_lines::%loop-number%::*}
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set {run} to true
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while {run} is true:
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set {_hue} to 50
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loop {_size} times:
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set {_locs::*} to location 8 in front of player offset by {_lines::%loop-number%::*}
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add 10 to {_hue}
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rainbow({_hue}, {_locs::*})
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if {run} is true:
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wait 1 tick
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else:
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stop trigger
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command /line-vortex:
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trigger:
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set {_circle::*} to circle with radius 3 and density 2
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add {_circle::*} to {_circle::*}
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set {_bigcircle::*} to {_circle::*} scaled by 2
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loop size of {_circle::*} / 2 times:
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add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number + 7%} with density 5 to {_lines::*}
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show happy villager at location 8 in front of player offset by {_lines::*}
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command /line-vortex-2:
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trigger:
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set {_circle::*} to circle with radius 3 and density 2
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add {_circle::*} to {_circle::*}
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set {_bigcircle::*} to {_circle::*} scaled by 2
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set {_smallcircle::*} to {_circle::*} scaled by 0.5
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loop size of {_circle::*} / 2 times:
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add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number + 7%} with density 5 to {_lines::*}
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add vector line from {_circle::%loop-number%} to {_smallcircle::%loop-number + 7%} with density 5 to {_lines::*}
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show happy villager at location 8 in front of player offset by {_lines::*}
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command /miniblock-halo <integer>:
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trigger:
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set {_size} to ceil(100/arg 1) * arg 1
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set {_circle::*} to polygon with {_size} points and radius 0.6
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add {_circle::*} to {_circle::*}
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set {_armorstandoffset} to vector 0.3, 1.5, -0.2
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set {_loc} to player offset by {_circle::1}
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set {_x} to x-coordinate of {_loc}
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set {_y} to y-coordinate of {_loc}
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set {_z} to z-coordinate of {_loc}
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loop arg-1 times:
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execute command "/summon armor_stand %{_x}% %{_y}% %{_z}% {Invisible:1b,Small:1b,Invulnerable:1b,NoBasePlate:1b,NoGravity:1b,Marker:1b,ArmorItems:[{},{},{},{}],HandItems:[{id:red_glazed_terracotta,Count:1b},{}],CustomName:biosphere2-%loop-number%}"
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set {_numadd} to {_size} / arg 1
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set {run} to true
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while {run} is true:
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loop arg-1 times:
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set {_num::%loop-number-1%} to (loop-number-1 - 1) * {_numadd}
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loop {_size} times:
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loop arg-1 times:
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add 1 to {_num::%loop-number-2%}
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set {_loc} to player offset by {_armorstandoffset} offset by {_circle::%{_num::%loop-number-2%}%}
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set {_x} to x-coordinate of {_loc}
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set {_y} to y-coordinate of {_loc}
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set {_z} to z-coordinate of {_loc}
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execute command "/tp @e[name=biosphere2-%loop-number-2%] %{_x}% %{_y}% %{_z}%"
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if {run} is true:
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wait 1 tick
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else:
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stop trigger
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command /rainbow-halo:
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trigger:
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set {_circle::*} to circle with radius 0.75 and density 5
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set {_hue} to 0
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set {run} to true
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while {run} is true:
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loop {_circle::*}:
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set {_loc} to location 2 above player offset by loop-value in frame of player
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rainbow({_hue}, {_loc})
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add 5 to {_hue}
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if {_hue} > 360:
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set {_hue} to {_hue} - 360
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if {run} is true:
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wait 2 ticks
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else:
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stop trigger
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command /rainbow-yaw-helix:
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trigger:
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set {_helix::*} to helix with radius 1, height 2, step 0.25 and density 10
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set {_hue} to 0
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set {run} to true
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while {run} is true:
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loop {_helix::*}:
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set {_loc} to player offset by loop-value
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set {_yaw} to yaw of player
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rainbow({_yaw}, {_loc}) # Shows a colored particle at {_loc}
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if {run} is true:
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wait 1 tick
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else:
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stop trigger
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function rainbow_lines(p: player):
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set {_yaw} to random number from 0 to 360
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set {_startheight} to random number from -0.5 to 1.5
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set {_endheight} to {_startheight} + random number from 1 to 2
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set {_hue} to random number from 0 to 360
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set {_start} to cylindrical vector with radius 0.75, yaw {_yaw} and height {_startheight}
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set {_end} to cylindrical vector with radius 0.75, yaw {_yaw} and height {_endheight}
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set {_line::*} to vector line from {_start} to {_end} with density 5
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loop {_line::*}:
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set {_loc} to {_p} offset by loop-value
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rainbow({_hue}, {_loc}) # Shows a colored particle at {_loc}
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if {run} is true:
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wait 1 tick
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else:
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stop loop
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command /rainbow-lines:
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trigger:
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set {_line::*} to vector line from vector 0, 0, 0 to vector 0, 1, 0 with density 5
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set {_size} to size of {_line::*}
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set {run} to true
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while {run} is true:
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chance of 50%:
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rainbow_lines(player) # Shows a colored particle line at {_loc}
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wait 5 ticks
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command /star <integer=5>:
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trigger:
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set {_poly::*} to polygon with arg-1 points and radius 5
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add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop
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loop arg-1 times:
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add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*}
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show happy villager at location 5 in front of player offset by {_star::*}
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command /star-2 <integer=5>:
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trigger:
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set {_poly::*} to polygon with arg-1 points and radius 5
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add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop
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loop arg-1 times:
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add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*}
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add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 4%} with density 5 to {_star::*}
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show happy villager at location 5 in front of player offset by {_star::*}
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command /star-player <integer=7>:
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trigger:
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set {_poly::*} to polygon with arg-1 points and radius 5
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add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop
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loop arg-1 times:
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add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*}
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set {_star::*} to {_star::*} rotated around z-axis by -90
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show happy villager at location 7 in front of player's head offset by {_star::*} in frame of player
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command /stopeffect:
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trigger:
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clear {run}
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execute command "/kill @e[name=biosphere2]"
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loop 30 times:
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execute command "/kill @e[name=biosphere2-%loop-number%]"
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Loading…
Reference in New Issue
Block a user