diff --git a/README.md b/README.md index 134efe4..f07e4ff 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,13 @@ # Biosphere2 Biosphere2 is a [Skript](https://github.com/bensku/Skript) addon that adds concise syntax to the [Skript](https://github.com/bensku/Skript) language for all kind of location and vector manipulations. -#### Current Version: 1.0.1 (2017-11-25) +#### Current Version: [1.0.1](https://github.com/bi0qaw/biosphere2/releases) (2017-11-26) Head over to the [wiki](https://github.com/bi0qaw/biosphere2/wiki) for an extensive documentation of Biosphere2's features. Syntax documentation can also be found on: -* [skUnity](https://docs.skunity.com/syntax/search/addon:Biosphere2) * [Skript Hub](http://skripthub.net/docs/?addon=Biosphere2) +* [skUnity](https://docs.skunity.com/syntax/search/addon:Biosphere2) -Examples are not up yet, but will be added to the [wiki](https://github.com/bi0qaw/biosphere2/wiki) later. +Examples are up and can be found in the [Gallery](https://github.com/bi0qaw/biosphere2/wiki/Gallery) Use the [issue tracker](https://github.com/bi0qaw/biosphere2/issues) to report any bugs or for other discussion. You can alternatively also create a post on the [skUnity forums](https://forums.skunity.com/forums/#skript). Feel also free to join the [Discord](https://discord.gg/4zesrPH) chat. diff --git a/scripts/gallery.sk b/scripts/gallery.sk new file mode 100644 index 0000000..2d13fee --- /dev/null +++ b/scripts/gallery.sk @@ -0,0 +1,241 @@ +function hsvtorgb(col: text, h: number, sat: number, val: number) :: number: + set {_h} to mod({_h}, 360) + if {_sat} > 1: + set {_sat} to 1 + else if {_sat} < 0: + set {_sat} to 0 + if {_val} > 1: + set {_val} to 1 + else if {_val} < 0: + set {_val} to 0 + set {_c} to {_val} * {_sat} + set {_hh} to {_h}/60 + set {_t} to mod({_hh}, 2) - 1 + set {_x} to {_c} * (1 - abs({_t})) + set {_m} to {_v} - {_c} + set {_ret} to {_m} + if {_col} is "red" or "r": + if {_hh} < 1: + add {_c} to {_ret} + else if {_hh} < 2: + add {_x} to {_ret} + else if {_hh} < 4: + set {_ret} to {_ret} + else if {_hh} < 5: + add {_x} to {_ret} + else if {_hh} < 6: + add {_c} to {_ret} + else if {_col} is "green" or "g": + if {_hh} < 1: + add {_x} to {_ret} + else if {_hh} < 2: + add {_c} to {_ret} + else if {_hh} < 3: + add {_c} to {_ret} + else if {_hh} < 4: + add {_x} to {_ret} + else if {_col} is "blue" or "b": + if {_hh} < 2: + set {_ret} to {_ret} + else if {_hh} < 3: + add {_x} to {_ret} + else if {_hh} < 5: + add {_c} to {_ret} + else if {_hh} < 6: + add {_x} to {_ret} + return 0-{_ret} + +function rgb(r: number, g: number, b: number, locs: locations): + loop {_locs::*}: + set {_x} to x-coordinate of loop-value + set {_y} to y-coordinate of loop-value + set {_z} to z-coordinate of loop-value + execute command "/particle reddust %{_x}% %{_y}% %{_z}% %{_r}% %{_g}% %{_b}% 1" + +function rainbow(h: number, locs: locations): + set {_r} to hsvtorgb("r", {_h}, 1, 1) + set {_g} to hsvtorgb("g", {_h}, 1, 1) + set {_b} to hsvtorgb("b", {_h}, 1, 1) + rgb({_r}, {_g}, {_b}, {_locs::*}) + +command /color-circles: + trigger: + set {_circle::*} to circle with radius 1 and density 5 + set {_line::*} to vector line from vector 0, 2, 0 to vector 0, 0, 0 with density 4 + loop {_line::*}: + set {_hue} to random number between 0 and 360 + set {_locs::*} to player offset by loop-value offset by {_circle::*} + rainbow({_hue}, {_locs::*}) + wait 1 tick + set gamemode of player to spectator + wait 2 seconds + set gamemode of player to creative + +command /line-circle: + trigger: + set {_circle::*} to circle with radius 5 and density 1 + set {_bigcircle::*} to {_circle::*} scaled by 1.5 + loop size of {_circle::*} times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number%} with density 5 to {_lines::*} + show happy villager at location 8 in front of player offset by {_lines::*} + +command /line-circle-2: + trigger: + set {_circle::*} to circle with radius 2.5 and density 2 + set {_bigcircle::*} to {_circle::*} scaled by 3 + set {_size} to size of {_circle::*} + loop {_size} times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number%} with density 5 to {_lines::%loop-number%::*} + set {run} to true + while {run} is true: + set {_hue} to 50 + loop {_size} times: + set {_locs::*} to location 8 in front of player offset by {_lines::%loop-number%::*} + add 10 to {_hue} + rainbow({_hue}, {_locs::*}) + if {run} is true: + wait 1 tick + else: + stop trigger + +command /line-vortex: + trigger: + set {_circle::*} to circle with radius 3 and density 2 + add {_circle::*} to {_circle::*} + set {_bigcircle::*} to {_circle::*} scaled by 2 + loop size of {_circle::*} / 2 times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number + 7%} with density 5 to {_lines::*} + show happy villager at location 8 in front of player offset by {_lines::*} + +command /line-vortex-2: + trigger: + set {_circle::*} to circle with radius 3 and density 2 + add {_circle::*} to {_circle::*} + set {_bigcircle::*} to {_circle::*} scaled by 2 + set {_smallcircle::*} to {_circle::*} scaled by 0.5 + loop size of {_circle::*} / 2 times: + add vector line from {_circle::%loop-number%} to {_bigcircle::%loop-number + 7%} with density 5 to {_lines::*} + add vector line from {_circle::%loop-number%} to {_smallcircle::%loop-number + 7%} with density 5 to {_lines::*} + show happy villager at location 8 in front of player offset by {_lines::*} + +command /miniblock-halo : + trigger: + set {_size} to ceil(100/arg 1) * arg 1 + set {_circle::*} to polygon with {_size} points and radius 0.6 + add {_circle::*} to {_circle::*} + set {_armorstandoffset} to vector 0.3, 1.5, -0.2 + set {_loc} to player offset by {_circle::1} + set {_x} to x-coordinate of {_loc} + set {_y} to y-coordinate of {_loc} + set {_z} to z-coordinate of {_loc} + loop arg-1 times: + execute command "/summon armor_stand %{_x}% %{_y}% %{_z}% {Invisible:1b,Small:1b,Invulnerable:1b,NoBasePlate:1b,NoGravity:1b,Marker:1b,ArmorItems:[{},{},{},{}],HandItems:[{id:red_glazed_terracotta,Count:1b},{}],CustomName:biosphere2-%loop-number%}" + set {_numadd} to {_size} / arg 1 + set {run} to true + while {run} is true: + loop arg-1 times: + set {_num::%loop-number-1%} to (loop-number-1 - 1) * {_numadd} + loop {_size} times: + loop arg-1 times: + add 1 to {_num::%loop-number-2%} + set {_loc} to player offset by {_armorstandoffset} offset by {_circle::%{_num::%loop-number-2%}%} + set {_x} to x-coordinate of {_loc} + set {_y} to y-coordinate of {_loc} + set {_z} to z-coordinate of {_loc} + execute command "/tp @e[name=biosphere2-%loop-number-2%] %{_x}% %{_y}% %{_z}%" + if {run} is true: + wait 1 tick + else: + stop trigger + +command /rainbow-halo: + trigger: + set {_circle::*} to circle with radius 0.75 and density 5 + set {_hue} to 0 + set {run} to true + while {run} is true: + loop {_circle::*}: + set {_loc} to location 2 above player offset by loop-value in frame of player + rainbow({_hue}, {_loc}) + add 5 to {_hue} + if {_hue} > 360: + set {_hue} to {_hue} - 360 + if {run} is true: + wait 2 ticks + else: + stop trigger + +command /rainbow-yaw-helix: + trigger: + set {_helix::*} to helix with radius 1, height 2, step 0.25 and density 10 + set {_hue} to 0 + set {run} to true + while {run} is true: + loop {_helix::*}: + set {_loc} to player offset by loop-value + set {_yaw} to yaw of player + rainbow({_yaw}, {_loc}) # Shows a colored particle at {_loc} + if {run} is true: + wait 1 tick + else: + stop trigger + +function rainbow_lines(p: player): + set {_yaw} to random number from 0 to 360 + set {_startheight} to random number from -0.5 to 1.5 + set {_endheight} to {_startheight} + random number from 1 to 2 + set {_hue} to random number from 0 to 360 + set {_start} to cylindrical vector with radius 0.75, yaw {_yaw} and height {_startheight} + set {_end} to cylindrical vector with radius 0.75, yaw {_yaw} and height {_endheight} + set {_line::*} to vector line from {_start} to {_end} with density 5 + loop {_line::*}: + set {_loc} to {_p} offset by loop-value + rainbow({_hue}, {_loc}) # Shows a colored particle at {_loc} + if {run} is true: + wait 1 tick + else: + stop loop + +command /rainbow-lines: + trigger: + set {_line::*} to vector line from vector 0, 0, 0 to vector 0, 1, 0 with density 5 + set {_size} to size of {_line::*} + set {run} to true + while {run} is true: + chance of 50%: + rainbow_lines(player) # Shows a colored particle line at {_loc} + wait 5 ticks + +command /star : + trigger: + set {_poly::*} to polygon with arg-1 points and radius 5 + add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop + loop arg-1 times: + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*} + show happy villager at location 5 in front of player offset by {_star::*} + +command /star-2 : + trigger: + set {_poly::*} to polygon with arg-1 points and radius 5 + add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop + loop arg-1 times: + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*} + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 4%} with density 5 to {_star::*} + show happy villager at location 5 in front of player offset by {_star::*} + +command /star-player : + trigger: + set {_poly::*} to polygon with arg-1 points and radius 5 + add {_poly::*} to {_poly::*} # This allows me to use loop-number + 2 without exceeding the list size in the loop + loop arg-1 times: + add vector line from {_poly::%loop-number%} to {_poly::%loop-number + 2%} with density 5 to {_star::*} + set {_star::*} to {_star::*} rotated around z-axis by -90 + show happy villager at location 7 in front of player's head offset by {_star::*} in frame of player + + +command /stopeffect: + trigger: + clear {run} + execute command "/kill @e[name=biosphere2]" + loop 30 times: + execute command "/kill @e[name=biosphere2-%loop-number%]"