2017-11-26 00:22:42 +00:00
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function hsvtorgb(col: text, h: number, sat: number, val: number) :: number:
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set {_h} to mod({_h}, 360)
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if {_sat} > 1:
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set {_sat} to 1
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else if {_sat} < 0:
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set {_sat} to 0
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if {_val} > 1:
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set {_val} to 1
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else if {_val} < 0:
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set {_val} to 0
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set {_c} to {_val} * {_sat}
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set {_hh} to {_h}/60
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set {_t} to mod({_hh}, 2) - 1
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set {_x} to {_c} * (1 - abs({_t}))
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set {_m} to {_v} - {_c}
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set {_ret} to {_m}
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if {_col} is "red" or "r":
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if {_hh} < 1:
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add {_c} to {_ret}
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else if {_hh} < 2:
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add {_x} to {_ret}
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else if {_hh} < 4:
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set {_ret} to {_ret}
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else if {_hh} < 5:
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add {_x} to {_ret}
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else if {_hh} < 6:
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add {_c} to {_ret}
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else if {_col} is "green" or "g":
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if {_hh} < 1:
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add {_x} to {_ret}
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else if {_hh} < 2:
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add {_c} to {_ret}
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else if {_hh} < 3:
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add {_c} to {_ret}
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else if {_hh} < 4:
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add {_x} to {_ret}
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else if {_col} is "blue" or "b":
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if {_hh} < 2:
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set {_ret} to {_ret}
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else if {_hh} < 3:
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add {_x} to {_ret}
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else if {_hh} < 5:
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add {_c} to {_ret}
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else if {_hh} < 6:
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add {_x} to {_ret}
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return 0-{_ret}
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function rgb(r: number, g: number, b: number, locs: locations):
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loop {_locs::*}:
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set {_x} to x-coordinate of loop-value
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set {_y} to y-coordinate of loop-value
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set {_z} to z-coordinate of loop-value
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execute command "/particle reddust %{_x}% %{_y}% %{_z}% %{_r}% %{_g}% %{_b}% 1"
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function rainbow(h: number, locs: locations):
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set {_r} to hsvtorgb("r", {_h}, 1, 1)
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set {_g} to hsvtorgb("g", {_h}, 1, 1)
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set {_b} to hsvtorgb("b", {_h}, 1, 1)
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rgb({_r}, {_g}, {_b}, {_locs::*})
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2017-11-26 00:21:40 +00:00
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command /rainbow-halo:
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trigger:
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set {_circle::*} to circle with radius 0.75 and density 5
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set {_hue} to 0
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set {run} to true
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while {run} is true:
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loop {_circle::*}:
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set {_loc} to location 2 above player offset by loop-value in frame of player
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rainbow({_hue}, {_loc})
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add 5 to {_hue}
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if {_hue} > 360:
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set {_hue} to {_hue} - 360
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if {run} is true:
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wait 2 ticks
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else:
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stop trigger
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command /rainbow-yaw-helix:
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trigger:
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set {_helix::*} to helix with radius 1, height 2, step 0.25 and density 10
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set {_hue} to 0
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set {run} to true
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while {run} is true:
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loop {_helix::*}:
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set {_loc} to player offset by loop-value
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set {_yaw} to yaw of player
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rainbow({_yaw}, {_loc})
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if {run} is true:
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wait 1 tick
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else:
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stop trigger
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function rainbow_lines(p: player):
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set {_yaw} to random number from 0 to 360
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set {_startheight} to random number from -0.5 to 1.5
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set {_endheight} to {_startheight} + random number from 1 to 2
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set {_hue} to random number from 0 to 360
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set {_start} to cylindrical vector with radius 0.75, yaw {_yaw} and height {_startheight}
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set {_end} to cylindrical vector with radius 0.75, yaw {_yaw} and height {_endheight}
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set {_line::*} to vector line from {_start} to {_end} with density 5
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loop {_line::*}:
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set {_loc} to {_p} offset by loop-value
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rainbow({_hue}, {_loc})
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if {run} is true:
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wait 1 tick
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else:
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stop loop
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command /rainbow-lines:
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trigger:
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set {_line::*} to vector line from vector 0, 0, 0 to vector 0, 1, 0 with density 5
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set {_size} to size of {_line::*}
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set {run} to true
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while {run} is true:
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chance of 50%:
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rainbow_lines(player)
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wait 5 ticks
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command /stopeffect:
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trigger:
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clear {run}
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