Update README.md
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README.md
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README.md
@ -4,4 +4,56 @@ This fork adds 1.13.2 and 1.14.2 support, removes support for older than 1.13 ve
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**Download it [here](https://github.com/Govindass/SkStuff/releases)**
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**Download it [here](https://github.com/Govindass/SkStuff/releases)**
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**List of Pathfinder Goals**
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[code]
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(avoid|run away from) %entitytype%[, radius %number%[, speed %number%[, speed (if|when) (close|near) %number%]]]
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break door[s]
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breed[, [move[ment]] speed %number%] #Note 1
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eat grass
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(flee from the sun|seek shad(e|ow))[, [move[ment]] speed %number%]
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(float (in[side]|on) water|swim)
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follow (owner|tamer)[, speed %number%[, min[imum] distance %number%[, max[imum] distance %number%]]] #Note 2
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follow (adult|parent)[s][, [move[ment]] speed %number%] #Note 3
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(fight back|react to|target) (damager|attacker) [[of] type] %entitytype%[, call ([for] help|reinforcement) %boolean%]
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o(c|z)elot jump on blocks[, [move[ment]] speed %number%]
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leap at target[, [leap] height %number%]
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look at %entitytype%[, (radius|max[imum] distance) %number%]
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melee attack %entitytype%[, [move[ment]] speed %number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %boolean%]] #Note 4
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move to[wards] target[, [move[ment]] speed %number%[, (radius|max[imum] distance) %number%]]
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target nearest [entity [of] type] %entitytype%[, check sight %boolean%] #Note 5
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o(c|z)elot attack #Note 6
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open door[s]
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(panic|flee)[, [move[ment]] speed %number%]
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look around randomly
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(walk around randomly|wander)[, [move[ment]] speed %number%[, min[imum] [of] %timespan% between mov(e[ment][s]|ing)]]
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sit #Note 2
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[creeper] (explode|inflate|swell)
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squid (swim around|wander)
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shoot fireball[s] #Note 7
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[silverfish] hide (in[side]|on) block[s]
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(call|summon|wake) [other] [hidden] silverfish[es]
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[enderman] pick[[ ]up] block[s]
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[enderman] place block[s]
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[enderman] attack player (staring|looking) at [their] eye[s]]
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ghast move to[wards] target
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ghast (idle move[ment]|wander|random fl(ight|y[ing]))
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(tempt to|follow players (holding|with)) %itemstack%[, [move[ment]] speed %number%[, scared of player movement %boolean%]]
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target [random] %entitytype% (if|when) (not |un)tamed #Note 2
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guardian attack [entities] #Note 6
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[z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry
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[z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry
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[rabbit] eat carrot crops
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[killer] rabbit [melee] attack
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slime [random] jump
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slime change (direction|facing) randomly
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slime (idle move[ment]|wander)
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Notes:
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1 - Can only be applied to breedable animals.
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2 - Can only be applied to tameable animals (Wolves and Ocelots).
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3 - Only takes effect when the entity is a baby (age is less than 0).
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4 - The boolean argument specifies whether or not the entity should lose interest on its target if there's no suitable path. The speed parameter will ALWAYS be 1 for SPIDERS. The boolean will ALWAYS be TRUE for SPIDERS.
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5 - The boolean argument specifier whether or not the entity should have a direct line of sight of its target. Examples are spiders, by default they can see players through blocks. The boolean argument will ALWAYS be TRUE for SPIDERS.
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6 - If this goal is missing on the entity, it will not be able to attack.
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7 - Can only be applied on Ghasts or Blazes.
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[/code]
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