diff --git a/README.md b/README.md index cf8c0ba..1b8354f 100644 --- a/README.md +++ b/README.md @@ -4,4 +4,56 @@ This fork adds 1.13.2 and 1.14.2 support, removes support for older than 1.13 ve **Download it [here](https://github.com/Govindass/SkStuff/releases)** - +**List of Pathfinder Goals** +[code] +(avoid|run away from) %entitytype%[, radius %number%[, speed %number%[, speed (if|when) (close|near) %number%]]] +break door[s] +breed[, [move[ment]] speed %number%] #Note 1 +eat grass +(flee from the sun|seek shad(e|ow))[, [move[ment]] speed %number%] +(float (in[side]|on) water|swim) +follow (owner|tamer)[, speed %number%[, min[imum] distance %number%[, max[imum] distance %number%]]] #Note 2 +follow (adult|parent)[s][, [move[ment]] speed %number%] #Note 3 +(fight back|react to|target) (damager|attacker) [[of] type] %entitytype%[, call ([for] help|reinforcement) %boolean%] +o(c|z)elot jump on blocks[, [move[ment]] speed %number%] +leap at target[, [leap] height %number%] +look at %entitytype%[, (radius|max[imum] distance) %number%] +melee attack %entitytype%[, [move[ment]] speed %number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %boolean%]] #Note 4 +move to[wards] target[, [move[ment]] speed %number%[, (radius|max[imum] distance) %number%]] +target nearest [entity [of] type] %entitytype%[, check sight %boolean%] #Note 5 +o(c|z)elot attack #Note 6 +open door[s] +(panic|flee)[, [move[ment]] speed %number%] +look around randomly +(walk around randomly|wander)[, [move[ment]] speed %number%[, min[imum] [of] %timespan% between mov(e[ment][s]|ing)]] +sit #Note 2 +[creeper] (explode|inflate|swell) +squid (swim around|wander) +shoot fireball[s] #Note 7 +[silverfish] hide (in[side]|on) block[s] +(call|summon|wake) [other] [hidden] silverfish[es] +[enderman] pick[[ ]up] block[s] +[enderman] place block[s] +[enderman] attack player (staring|looking) at [their] eye[s]] +ghast move to[wards] target +ghast (idle move[ment]|wander|random fl(ight|y[ing])) +(tempt to|follow players (holding|with)) %itemstack%[, [move[ment]] speed %number%[, scared of player movement %boolean%]] +target [random] %entitytype% (if|when) (not |un)tamed #Note 2 +guardian attack [entities] #Note 6 +[z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry +[z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry +[rabbit] eat carrot crops +[killer] rabbit [melee] attack +slime [random] jump +slime change (direction|facing) randomly +slime (idle move[ment]|wander) + +Notes: +1 - Can only be applied to breedable animals. +2 - Can only be applied to tameable animals (Wolves and Ocelots). +3 - Only takes effect when the entity is a baby (age is less than 0). +4 - The boolean argument specifies whether or not the entity should lose interest on its target if there's no suitable path. The speed parameter will ALWAYS be 1 for SPIDERS. The boolean will ALWAYS be TRUE for SPIDERS. +5 - The boolean argument specifier whether or not the entity should have a direct line of sight of its target. Examples are spiders, by default they can see players through blocks. The boolean argument will ALWAYS be TRUE for SPIDERS. +6 - If this goal is missing on the entity, it will not be able to attack. +7 - Can only be applied on Ghasts or Blazes. +[/code]