RedisBungee/RedisBungee-API/src/main/resources/lang.yml

107 lines
3.8 KiB
YAML

# this config file is for messages / Languages
# use MiniMessage format https://docs.advntr.dev/minimessage/format.html
# for colors etc... Legacy chat color is not supported.
# Language codes used in minecraft from the minecraft wiki
# example: en-us for american english and ar-sa for arabic
# all codes can be obtained from link below
# from the colum Locale Code -> In-game
# NOTE: minecraft wiki shows languages like this `en_us` in config it should be `en-us`
# https://minecraft.wiki/w/Language
# example:
# lets assume we want to add arabic language.
# messages:
# logged-in-other-location:
# en-us: "<color:red>You logged in from another location!"
# ar-sa: "<color:red>لقد اتصلت من مكان اخر"
# RedisBungee Prefix if ever used.
prefix: "<color:red>[<color:yellow>Redis<color:red>Bungee]"
# en-us is american English, Which is the default language used when a language for a message isn't defined.
# Warning: IF THE set default locale wasn't defined in the config for all messages, plugin will not load.
# set the Default locale
default-locale: en-us
# send language based on client sent settings
# if you don't have languages configured For client Language
# it will default to language that has been set above
# NOTE: due minecraft protocol not sending player settings during login,
# some of the messages like logged-in-other-location will
# skip translation and use default locale that has been set in default-locale.
use-client-locale: true
# messages that are used during login, and connecting to Last server
messages:
logged-in-other-location:
en-us: "<color:red>You logged in from another location!"
already-logged-in:
en-us: "<color:red>You are already logged in!"
server-not-found:
# placeholder <server> displays server name in the message.
en-us: "<color:red>unable to connect you to the last server, because server <server> was not found."
server-connecting:
# placeholder <server> displays server name in the message.
en-us: "<color:green>Connecting you to <server>..."
# commands common messages
commands-common:
player-not-found:
en-us: "<color:red>Player not found."
player-not-specified:
en-us: "<color:red>You must specify a player name."
command-not-specified:
en-us: "<color:red>You must specify a command to be run."
# commands
commands:
glist:
single-player:
en-us: "<color:yellow>1 player is currently online."
players:
en-us: "<color:yellow><players> players are currently online."
notice:
en-us: "<color:yellow>To see all players online, use /glist showall."
find:
found:
en-us: "<color:blue><player> is on <server>."
last-seen:
online:
en-us: "<color:green><player> is currently online."
last-seen:
en-us: "<color:blue><player> last seen on <date>."
never-seen:
en-us: "<color:red><player> has never been online."
ip:
connected-from:
en-us: "<color:green><player> is connected from <ip>."
proxy:
connected-to:
en-us: "<color:green><player> is connected to <proxy>."
send-to-all:
sent:
en-us: "<color:green>Sent the command /<command> to all proxies."
# note: server here means a proxy.
server-id:
message:
en-us: "<color:yellow>You are on <color:blue><proxy>."
# Same here too
server-ids:
message:
en-us: "<color:yellow>All server IDs: <proxies>"
plist:
notice:
en-us: "<color:yellow>To see all players online, use /plist <proxy> showall."
not-valid-proxy:
en-us: "<color:red><proxy> is not valid proxy. use /serverids for valid proxies"
single-player:
en-us: "<color:yellow>1 player is currently online on <proxy>."
players:
en-us: "<color:yellow><players> players are currently online on <proxy>."
# DO NOT CHANGE!!!!!
config-version: 1