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fix javadocs again, add getServerFor in velocity
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@@ -1,6 +1,11 @@
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package com.imaginarycode.minecraft.redisbungee;
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import com.imaginarycode.minecraft.redisbungee.api.RedisBungeePlugin;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import com.velocitypowered.api.proxy.server.ServerInfo;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import java.util.UUID;
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/**
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* This platform class exposes some internal RedisBungee functions. You obtain an instance of this object by invoking {@link RedisBungeeAPI#getRedisBungeeApi()}
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@@ -18,6 +23,18 @@ public class RedisBungeeAPI extends AbstractRedisBungeeAPI {
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redisBungeeApi = this;
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}
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/**
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* Get the server where the specified player is playing. This function also deals with the case of local players
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* as well, and will return local information on them.
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*
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* @param player a player uuid
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* @return {@link ServerInfo} Can be null if proxy can't find it.
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* @see #getServerNameFor(UUID)
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*/
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public final ServerInfo getServerFor(@NonNull UUID player) {
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return ((RedisBungeeVelocityPlugin) this.plugin).getProxy().getServer(this.getServerNameFor(player)).map((RegisteredServer::getServerInfo)).orElse(null);
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}
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/**
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* Api instance
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*
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