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Replace Collections2.transform with forced Collection iteration.
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@ -36,10 +36,7 @@ import lombok.NonNull;
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import net.md_5.bungee.api.config.ServerInfo;
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import java.net.InetAddress;
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import java.util.Collection;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import java.util.*;
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/**
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* This class exposes some internal RedisBungee functions. You obtain an instance of this object by invoking {@link RedisBungee#getApi()}.
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@ -105,21 +102,17 @@ public class RedisBungeeAPI {
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/**
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* Get a combined list of players on this network, as a collection of usernames.
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* <p>
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* <strong>Note that this function returns an immutable {@link java.util.Collection}, and usernames
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* are lazily calculated (but cached, see the contract of {@link #getNameFromUuid(java.util.UUID)}).</strong>
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*
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* @return a Set with all players found
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* @see #getNameFromUuid(java.util.UUID)
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* @since 0.3
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*/
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public final Collection<String> getHumanPlayersOnline() {
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return Collections2.transform(((ImmutableSet<UUID>) getPlayersOnline()).asList(), new Function<UUID, String>() {
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@Override
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public String apply(UUID uuid) {
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return getNameFromUuid(uuid, false);
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Set<String> names = new HashSet<>();
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for (UUID uuid : getPlayersOnline()) {
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names.add(getNameFromUuid(uuid, false));
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}
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});
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return names;
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}
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/**
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@ -269,8 +262,7 @@ public class RedisBungeeAPI {
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* Fetch a name from the specified UUID. UUIDs are cached locally and in Redis. This function falls back to Mojang
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* as a last resort, so calls <strong>may</strong> be blocking.
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* <p>
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* For the common use case of translating a list of UUIDs into names, use {@link #getHumanPlayersOnline()}
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* as the efficiency of that function is slightly greater as the names are calculated lazily.
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* For the common use case of translating a list of UUIDs into names, use {@link #getHumanPlayersOnline()} instead.
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* <p>
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* If performance is a concern, use {@link #getNameFromUuid(java.util.UUID, boolean)} as this allows you to disable Mojang lookups.
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*
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@ -286,8 +278,7 @@ public class RedisBungeeAPI {
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* Fetch a name from the specified UUID. UUIDs are cached locally and in Redis. This function can fall back to Mojang
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* as a last resort if {@code expensiveLookups} is true, so calls <strong>may</strong> be blocking.
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* <p>
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* For the common use case of translating the list of online players into names, use {@link #getHumanPlayersOnline()}
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* as the efficiency of that function is slightly greater as the names are calculated lazily.
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* For the common use case of translating the list of online players into names, use {@link #getHumanPlayersOnline()}.
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* <p>
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* If performance is a concern, set {@code expensiveLookups} to false as this will disable lookups via Mojang.
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*
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