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Use Google Guava InetAddresses.forString() method to make sure we don't hit network.

This commit is contained in:
Marquee 2015-02-05 22:11:22 -05:00
parent 144fe4d2fb
commit d1bdfc9e2e

View File

@ -6,6 +6,7 @@
*/
package com.imaginarycode.minecraft.redisbungee;
import com.google.common.net.InetAddresses;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import com.google.gson.reflect.TypeToken;
@ -24,7 +25,6 @@ import redis.clients.jedis.Jedis;
import redis.clients.jedis.exceptions.JedisConnectionException;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
@ -122,11 +122,7 @@ public class DataManager implements Listener {
try {
String result = tmpRsc.hget("player:" + uuid, "ip");
if (result != null) {
address = InetAddress.getByName(result);
if (address == null)
return null;
address = InetAddresses.forString(result);
ipCache.put(uuid, address);
return address;
}
@ -137,8 +133,6 @@ public class DataManager implements Listener {
if (tmpRsc != null)
plugin.getPool().returnBrokenResource(tmpRsc);
throw new RuntimeException("Unable to get server for " + uuid, e);
} catch (UnknownHostException e) {
return null;
} finally {
plugin.getPool().returnResource(tmpRsc);
}