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Use Google Guava InetAddresses.forString() method to make sure we don't hit network.
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@ -6,6 +6,7 @@
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*/
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package com.imaginarycode.minecraft.redisbungee;
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import com.google.common.net.InetAddresses;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParser;
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import com.google.gson.reflect.TypeToken;
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@ -24,7 +25,6 @@ import redis.clients.jedis.Jedis;
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import redis.clients.jedis.exceptions.JedisConnectionException;
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import java.net.InetAddress;
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import java.net.UnknownHostException;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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@ -122,11 +122,7 @@ public class DataManager implements Listener {
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try {
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String result = tmpRsc.hget("player:" + uuid, "ip");
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if (result != null) {
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address = InetAddress.getByName(result);
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if (address == null)
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return null;
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address = InetAddresses.forString(result);
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ipCache.put(uuid, address);
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return address;
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}
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@ -137,8 +133,6 @@ public class DataManager implements Listener {
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if (tmpRsc != null)
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plugin.getPool().returnBrokenResource(tmpRsc);
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throw new RuntimeException("Unable to get server for " + uuid, e);
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} catch (UnknownHostException e) {
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return null;
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} finally {
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plugin.getPool().returnResource(tmpRsc);
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}
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