2
0
mirror of https://github.com/proxiodev/RedisBungee.git synced 2026-04-08 16:10:26 +00:00

properly cache last online and its invalidation

This commit is contained in:
2024-05-18 16:37:31 +04:00
committed by Mohammed Alteneiji
parent 9fd1da5f92
commit c633f1a106
6 changed files with 35 additions and 7 deletions

View File

@@ -16,6 +16,7 @@ import com.google.common.collect.ImmutableMultimap;
import com.google.common.collect.Multimap;
import com.google.common.net.InetAddresses;
import com.imaginarycode.minecraft.redisbungee.api.events.IPlayerChangedServerNetworkEvent;
import com.imaginarycode.minecraft.redisbungee.api.events.IPlayerJoinedNetworkEvent;
import com.imaginarycode.minecraft.redisbungee.api.events.IPlayerLeftNetworkEvent;
import com.imaginarycode.minecraft.redisbungee.api.events.IPubSubMessageEvent;
import com.imaginarycode.minecraft.redisbungee.api.tasks.RedisPipelineTask;
@@ -31,7 +32,7 @@ import java.net.InetAddress;
import java.util.*;
import java.util.concurrent.TimeUnit;
public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEvent, SC extends IPlayerChangedServerNetworkEvent, NJE extends IPlayerLeftNetworkEvent, CE> {
public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEvent, SC extends IPlayerChangedServerNetworkEvent, NJE extends IPlayerLeftNetworkEvent, CE, PJN extends IPlayerJoinedNetworkEvent> {
protected final RedisBungeePlugin<P> plugin;
private final Object SERVERS_TO_PLAYERS_KEY = new Object();
@@ -42,6 +43,7 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
private final LoadingCache<UUID, String> lastServerCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getLastServerFromRedis);
private final LoadingCache<UUID, String> proxyCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getProxyFromRedis);
private final LoadingCache<UUID, InetAddress> ipCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getIpAddressFromRedis);
private final LoadingCache<UUID, Long> lastOnlineCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.HOURS).build(this::getLastOnlineFromRedis);
private final LoadingCache<Object, Multimap<String, UUID>> serverToPlayersCache = Caffeine.newBuilder().expireAfterWrite(10, TimeUnit.MINUTES).build(this::serversToPlayersBuilder);
private final JSONComponentSerializer COMPONENT_SERIALIZER = JSONComponentSerializer.json();
@@ -58,6 +60,8 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
// public abstract void onNetworkPlayerQuit(NJE event);
// public abstract void onNetworkPlayerJoin(PJN event);
// local events
//public abstract void onPubSubMessageEvent(PS event);
@@ -79,6 +83,17 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
this.proxyCache.invalidate(event.getUuid());
this.serverCache.invalidate(event.getUuid());
this.ipCache.invalidate(event.getUuid());
this.lastOnlineCache.invalidate(event.getUuid());
//TODO: We could also rely on redisbungee-serverchange pubsub messages to update the cache in-place without querying redis. That would be a lot more efficient.
this.serverToPlayersCache.invalidate(SERVERS_TO_PLAYERS_KEY);
}
protected void handleNetworkPlayerJoin(IPlayerJoinedNetworkEvent event) {
this.proxyCache.invalidate(event.getUuid());
this.serverCache.invalidate(event.getUuid());
this.ipCache.invalidate(event.getUuid());
this.lastOnlineCache.invalidate(event.getUuid());
//TODO: We could also rely on redisbungee-serverchange pubsub messages to update the cache in-place without querying redis. That would be a lot more efficient.
this.serverToPlayersCache.invalidate(SERVERS_TO_PLAYERS_KEY);
@@ -228,7 +243,7 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
}
public long getLastOnline(UUID uuid) {
return getLastOnlineFromRedis(uuid);
return this.lastOnlineCache.get(uuid);
}
public Multimap<String, UUID> serversToPlayers() {

View File

@@ -65,7 +65,7 @@ public interface RedisBungeePlugin<P> extends EventsPlatform {
ProxyDataManager proxyDataManager();
PlayerDataManager<P, ?, ?, ?, ?, ?, ?> playerDataManager();
PlayerDataManager<P, ?, ?, ?, ?, ?, ?, ?> playerDataManager();
UUIDTranslator getUuidTranslator();