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Fix logging in
Looks like player "online" entries need to have stricter validation. I'll probably implement this with Lua.
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@ -94,15 +94,15 @@ public class RedisBungeeListener implements Listener {
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}
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}
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String online = jedis.hget("player:" + event.getConnection().getUniqueId().toString(), "online");
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if (online != null && online.equals("0")) {
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for (String s : plugin.getServerIds()) {
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if (jedis.sismember("proxy:" + s + ":usersOnline", s)) {
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event.setCancelled(true);
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// TODO: Make it accept a BaseComponent[] like everything else.
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event.setCancelReason(TextComponent.toLegacyText(ALREADY_LOGGED_IN));
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event.completeIntent(plugin);
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return null;
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}
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}
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Map<String, String> playerData = new HashMap<>(4);
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playerData.put("online", "0");
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