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Add /pproxy command to request the proxy where a player is connected.
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@@ -270,6 +270,7 @@ public final class RedisBungee extends Plugin {
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getProxy().getPluginManager().registerCommand(this, new RedisBungeeCommands.SendToAll(this));
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getProxy().getPluginManager().registerCommand(this, new RedisBungeeCommands.ServerId(this));
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getProxy().getPluginManager().registerCommand(this, new RedisBungeeCommands.ServerIds());
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getProxy().getPluginManager().registerCommand(this, new RedisBungeeCommands.PlayerProxyCommand(this));
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api = new RedisBungeeAPI(this);
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getProxy().getPluginManager().registerListener(this, new RedisBungeeListener(this));
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getProxy().getPluginManager().registerListener(this, dataManager);
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