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Invalidate serversToPlayersCache on player updates (#103)

This closes #102
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md5nake 2024-05-18 12:59:24 +02:00 committed by GitHub
parent 70eebdc9ec
commit 9ebfafbeef
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@ -37,15 +37,16 @@ import java.util.concurrent.TimeUnit;
public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEvent, SC extends IPlayerChangedServerNetworkEvent, NJE extends IPlayerLeftNetworkEvent, CE> { public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEvent, SC extends IPlayerChangedServerNetworkEvent, NJE extends IPlayerLeftNetworkEvent, CE> {
protected final RedisBungeePlugin<P> plugin; protected final RedisBungeePlugin<P> plugin;
private final Object SERVERS_TO_PLAYERS_KEY = new Object();
private final UnifiedJedis unifiedJedis;
private final String proxyId;
private final String networkId;
private final LoadingCache<UUID, String> serverCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getServerFromRedis); private final LoadingCache<UUID, String> serverCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getServerFromRedis);
private final LoadingCache<UUID, String> lastServerCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getLastServerFromRedis); private final LoadingCache<UUID, String> lastServerCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getLastServerFromRedis);
private final LoadingCache<UUID, String> proxyCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getProxyFromRedis); private final LoadingCache<UUID, String> proxyCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getProxyFromRedis);
private final LoadingCache<UUID, InetAddress> ipCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getIpAddressFromRedis); private final LoadingCache<UUID, InetAddress> ipCache = Caffeine.newBuilder().expireAfterWrite(1, TimeUnit.MINUTES).build(this::getIpAddressFromRedis);
private final Object SERVERS_TO_PLAYERS_KEY = new Object();
private final LoadingCache<Object, Multimap<String, UUID>> serverToPlayersCache = Caffeine.newBuilder().expireAfterWrite(10, TimeUnit.MINUTES).build(this::serversToPlayersBuilder); private final LoadingCache<Object, Multimap<String, UUID>> serverToPlayersCache = Caffeine.newBuilder().expireAfterWrite(10, TimeUnit.MINUTES).build(this::serversToPlayersBuilder);
private final UnifiedJedis unifiedJedis; private final JSONComponentSerializer COMPONENT_SERIALIZER = JSONComponentSerializer.json();
private final String proxyId;
private final String networkId;
public PlayerDataManager(RedisBungeePlugin<P> plugin) { public PlayerDataManager(RedisBungeePlugin<P> plugin) {
this.plugin = plugin; this.plugin = plugin;
@ -69,16 +70,21 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
public abstract void onDisconnectEvent(DE event); public abstract void onDisconnectEvent(DE event);
protected void handleNetworkPlayerServerChange(IPlayerChangedServerNetworkEvent event) { protected void handleNetworkPlayerServerChange(IPlayerChangedServerNetworkEvent event) {
this.serverCache.invalidate(event.getUuid()); this.serverCache.invalidate(event.getUuid());
this.lastServerCache.invalidate(event.getUuid()); this.lastServerCache.invalidate(event.getUuid());
//TODO: We could also rely on redisbungee-serverchange pubsub messages to update the cache in-place without querying redis. That would be a lot more efficient.
this.serverToPlayersCache.invalidate(SERVERS_TO_PLAYERS_KEY);
} }
protected void handleNetworkPlayerQuit(IPlayerLeftNetworkEvent event) { protected void handleNetworkPlayerQuit(IPlayerLeftNetworkEvent event) {
this.proxyCache.invalidate(event.getUuid()); this.proxyCache.invalidate(event.getUuid());
this.serverCache.invalidate(event.getUuid()); this.serverCache.invalidate(event.getUuid());
this.ipCache.invalidate(event.getUuid()); this.ipCache.invalidate(event.getUuid());
//TODO: We could also rely on redisbungee-serverchange pubsub messages to update the cache in-place without querying redis. That would be a lot more efficient.
this.serverToPlayersCache.invalidate(SERVERS_TO_PLAYERS_KEY);
} }
protected void handlePubSubMessageEvent(IPubSubMessageEvent event) { protected void handlePubSubMessageEvent(IPubSubMessageEvent event) {
@ -140,8 +146,6 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
handleServerChangeRedis(uuid, to); handleServerChangeRedis(uuid, to);
} }
private final JSONComponentSerializer COMPONENT_SERIALIZER =JSONComponentSerializer.json();
public void kickPlayer(UUID uuid, Component message) { public void kickPlayer(UUID uuid, Component message) {
if (!plugin.handlePlatformKick(uuid, message)) { // handle locally before SENDING a message if (!plugin.handlePlatformKick(uuid, message)) { // handle locally before SENDING a message
JSONObject data = new JSONObject(); JSONObject data = new JSONObject();
@ -213,6 +217,7 @@ public abstract class PlayerDataManager<P, LE, DE, PS extends IPubSubMessageEven
public String getLastServerFor(UUID uuid) { public String getLastServerFor(UUID uuid) {
return this.lastServerCache.get(uuid); return this.lastServerCache.get(uuid);
} }
public String getServerFor(UUID uuid) { public String getServerFor(UUID uuid) {
return this.serverCache.get(uuid); return this.serverCache.get(uuid);
} }