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https://github.com/proxiodev/RedisBungee.git
synced 2024-11-22 20:28:00 +00:00
Always kick the new player in online mode.
Allowing the new player on is more seamless, but does not synchronize well, so I've forced a kick instead, which is a cleaner solution at the expense of minor inconvenience.
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@ -60,6 +60,11 @@ public class RedisBungeeListener implements Listener {
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.append("\n\nIf you were disconnected forcefully, please wait up to one minute.\nIf this does not resolve your issue, please contact staff.")
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.color(ChatColor.GRAY)
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.create();
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private static final BaseComponent[] ONLINE_MODE_RECONNECT =
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new ComponentBuilder("Whoops! You need to reconnect.").color(ChatColor.RED)
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.append("\n\nWe found someone online using your username. They were kicked and you may reconnect.\nIf this does not work, please contact staff.")
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.color(ChatColor.GRAY)
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.create();
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private final RedisBungee plugin;
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private final List<InetAddress> exemptAddresses;
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@ -74,11 +79,20 @@ public class RedisBungeeListener implements Listener {
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return null;
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}
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// If a player with this name isn't on this proxy, we make sure they aren't trying to use an existing
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// player's name. This is BungeeCord behavior I disapprove of but I don't really care at this point.
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// We make sure they aren't trying to use an existing player's name.
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// This is problematic for online-mode servers as they always disconnect old clients.
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if (plugin.getProxy().getConfig().isOnlineMode()) {
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ProxiedPlayer player = plugin.getProxy().getPlayer(event.getConnection().getName());
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if (player == null) {
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if (player != null) {
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event.setCancelled(true);
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// TODO: Make it accept a BaseComponent[] like everything else.
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event.setCancelReason(TextComponent.toLegacyText(ONLINE_MODE_RECONNECT));
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event.completeIntent(plugin);
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return null;
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}
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}
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String online = jedis.hget("player:" + event.getConnection().getUniqueId().toString(), "online");
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if (online != null && online.equals("0")) {
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@ -88,7 +102,6 @@ public class RedisBungeeListener implements Listener {
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event.completeIntent(plugin);
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return null;
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}
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}
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Map<String, String> playerData = new HashMap<>(4);
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playerData.put("online", "0");
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