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https://github.com/proxiodev/RedisBungee.git
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update git ignore
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.gitignore
vendored
31
.gitignore
vendored
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# Eclipse stuff
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/.classpath
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/.project
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/.settings
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.classpath
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.project
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.settings
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# netbeans
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/nbproject
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/nbactions.xml
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/nb-configuration.xml
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nbproject
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nbactions.xml
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nb-configuration.xml
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# we use maven!
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/build.xml
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build.xml
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# maven
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/target
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/dependency-reduced-pom.xml
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*/target
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*/dependency-reduced-pom.xml
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target
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dependency-reduced-pom.xml
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# vim
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.*.sw[a-p]
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# various other potential build files
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/build
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/bin
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/dist
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/manifest.mf
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build
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bin
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dist
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manifest.mf
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# Mac filesystem dust
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/.DS_Store
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.DS_Store
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# intellij
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*.iml
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@ -1,36 +0,0 @@
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package com.imaginarycode.minecraft.redisbungee.events;
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import java.util.UUID;
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/**
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* This event is sent when a player connects to a new server. RedisBungee sends the event only when
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* the proxy the player has been connected to is different than the local proxy.
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* <p>
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* This event corresponds to net.md_5.bungee.api.event.ServerConnectedEvent on bungee and is fired
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* asynchronously.
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*
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* @since 0.3.4
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*/
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public class PlayerChangedServerNetworkEvent {
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private final UUID uuid;
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private final String previousServer;
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private final String server;
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public PlayerChangedServerNetworkEvent(UUID uuid, String previousServer, String server) {
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this.uuid = uuid;
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this.previousServer = previousServer;
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this.server = server;
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}
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public UUID getUuid() {
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return uuid;
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}
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public String getServer() {
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return server;
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}
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public String getPreviousServer() {
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return previousServer;
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}
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}
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package com.imaginarycode.minecraft.redisbungee.events;
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import java.util.UUID;
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/**
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* This event is sent when a player joins the network. RedisBungee sends the event only when
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* the proxy the player has been connected to is different than the local proxy.
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* <p>
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* This event corresponds to net.md_5.bungee.api.event.PostLoginEvent on bungee, and is fired
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* asynchronously.
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*
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* @since 0.3.4
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*/
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public class PlayerJoinedNetworkEvent {
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private final UUID uuid;
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public PlayerJoinedNetworkEvent(UUID uuid) {
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this.uuid = uuid;
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}
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public UUID getUuid() {
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return uuid;
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}
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}
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package com.imaginarycode.minecraft.redisbungee.events;
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import java.util.UUID;
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/**
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* This event is sent when a player disconnects. RedisBungee sends the event only when
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* the proxy the player has been connected to is different than the local proxy.
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* <p>
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* This event corresponds to net.md_5.bungee.api.event.PlayerDisconnectEvent on bungee, and is fired
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* asynchronously.
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*
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* @since 0.3.4
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*/
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public class PlayerLeftNetworkEvent {
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private final UUID uuid;
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public PlayerLeftNetworkEvent(UUID uuid) {
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this.uuid = uuid;
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}
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public UUID getUuid() {
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return uuid;
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}
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}
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package com.imaginarycode.minecraft.redisbungee.events;
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/**
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* This event is posted when a PubSub message is received.
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* <p>
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* <strong>Warning</strong>: This event is fired in a separate thread!
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*
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* @since 0.2.6
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*/
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public class PubSubMessageEvent {
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private final String channel;
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private final String message;
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public PubSubMessageEvent(String channel, String message) {
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this.channel = channel;
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this.message = message;
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}
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public String getChannel() {
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return channel;
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}
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public String getMessage() {
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return message;
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}
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}
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