Reduce code

This commit is contained in:
Govindas 2021-12-14 18:23:01 +02:00
parent 17597352b0
commit e3c90a4646
1 changed files with 5 additions and 38 deletions

View File

@ -1,22 +1,10 @@
#made by Govindas @ limework.net #made by Govindas @ limework.net
import:
net.minecraft.server.v1_16_R3.IScoreboardCriteria$EnumScoreboardHealthDisplay
on script load: on script load:
#create scoreboard objective packet #create scoreboard objective packet
set {-scoreboard_objective_create_packet} to new play_server_scoreboard_objective packet set {-scoreboard_objective_create_packet} to new play_server_scoreboard_objective packet
#1.16
set field 3 of {-scoreboard_objective_create_packet} to 0 #0 means create set field 3 of {-scoreboard_objective_create_packet} to 0 #0 means create
set field 2 of {-scoreboard_objective_create_packet} to EnumScoreboardHealthDisplay.HEARTS set field 2 of {-scoreboard_objective_create_packet} to "HEARTS"
#1.12
#set int field 0 of {-scoreboard_objective_create_packet} to 0 #0 means create
#set {-scoreboard_objective_create_packet}.getHandle().c to EnumScoreboardHealthDisplay.INTEGER
#update scoreboard objective packet
set {-scoreboard_objective_update_packet} to new play_server_scoreboard_objective packet
set field 3 of {-scoreboard_objective_update_packet} to 2 #2 means update
#set objective display slot #set objective display slot
#2 = below name #2 = below name
@ -32,78 +20,57 @@ effect set below[ ]name [display] of %player/string% for %player% to %number% na
set {_packet} to {-scoreboard_objective_create_packet} set {_packet} to {-scoreboard_objective_create_packet}
#random scoreboard name to support bungeecord #random scoreboard name to support bungeecord
set {_uuid} to first 16 characters of random uuid set {_uuid} to first 16 characters of random uuid
set field 0 of {_packet} to {_uuid} set field 0 of {_packet} to {_uuid}
#1.16
#set field 1 of {_packet} to nms textcomponent from text (expression 4) #set field 1 of {_packet} to nms textcomponent from text (expression 4)
set field 1 of {_packet} to expression 4 set field 1 of {_packet} to expression 4
#1.12
#set string field 1 of {_packet} to expression 4 #text that is displayed below name
send packet {_packet} to expression 2 send packet {_packet} to expression 2
set {-hpbelowpacket::%expression 2%} to expression 4 set {-hpbelowpacket::%expression 2%} to expression 4
set {-hpbelowpacketid::%expression 2%} to {_uuid} set {-hpbelowpacketid::%expression 2%} to {_uuid}
#below name display packet, MUST be sent only once #below name display packet, MUST be sent only once
set {_packet} to {-belowname_display_packet} set {_packet} to {-belowname_display_packet}
set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%} set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
send packet {_packet} to expression 2 send packet {_packet} to expression 2
#update the name if objective already present #update the name if objective already present
else if {-hpbelowpacket::%expression 2%} is not expression 4: else if {-hpbelowpacket::%expression 2%} is not expression 4:
set {_packet} to new play_server_scoreboard_objective packet set {_packet} to new play_server_scoreboard_objective packet
set field 3 of {_packet} to 2 set field 3 of {_packet} to 2
set field 0 of {_packet} to {-hpbelowpacketid::%expression 2%} set field 0 of {_packet} to {-hpbelowpacketid::%expression 2%}
set field 2 of {_packet} to EnumScoreboardHealthDisplay.HEARTS set field 2 of {_packet} to "HEARTS"
#1.16
#set field 1 of {_packet} to nms textcomponent from text (expression 4) #set field 1 of {_packet} to nms textcomponent from text (expression 4)
set field 1 of {_packet} to expression 4 set field 1 of {_packet} to expression 4
#1.12
#set string field 1 of {_packet} to expression 4 #new text displayed below name
send packet {_packet} to expression 2 send packet {_packet} to expression 2
set {-hpbelowpacket::%expression 2%} to expression 4 set {-hpbelowpacket::%expression 2%} to expression 4
#set the number displayed #set the number displayed
set {_packet} to new play_server_scoreboard_score packet set {_packet} to new play_server_scoreboard_score packet
set field 2 of {_packet} to expression 3 #number set field 2 of {_packet} to expression 3 #number
set field 0 of {_packet} to "%expression 1%" #player name set field 0 of {_packet} to "%expression 1%" #player name
set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%} set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
set field 3 of {_packet} to "CHANGE" set field 3 of {_packet} to "CHANGE"
#TODO FIX THIS KICKING PLAYERS
send packet {_packet} to expression 2 send packet {_packet} to expression 2
effect (wipe|remove|reset|delete|clear) below[ ]name [display] (for|of) %player%: effect (wipe|remove|reset|delete|clear) below[ ]name [display] (for|of) %player%:
trigger: trigger:
#removed this condition... as it was sometimes preventing legitimate reset, maybe sometimes it just needs to do it twice?)
#{-hpbelowpacketid::%expression 1%} is set:
#needed to re-create the display, to reset it easier
#somehow without re-setting it before removing, it bugs out and doesn't let to remove it anymore without relog sometimes
set {_id} to "%{-hpbelowpacketid::%expression 1%}%" set {_id} to "%{-hpbelowpacketid::%expression 1%}%"
wait 2 ticks wait 2 ticks
{_id} is "%{-hpbelowpacketid::%expression 1%}%" {_id} is "%{-hpbelowpacketid::%expression 1%}%"
set {_packet} to new play_server_scoreboard_objective packet set {_packet} to new play_server_scoreboard_objective packet
set field 3 of {_packet} to 1 #1 means remove set field 3 of {_packet} to 1 #1 means remove
#set field 2 of {_packet} to EnumScoreboardHealthDisplay.HEARTS
set field 0 of {_packet} to {-hpbelowpacketid::%expression 1%} set field 0 of {_packet} to {-hpbelowpacketid::%expression 1%}
#TODO FIX THIS KICKING PLAYERS
send packet {_packet} to expression 1 send packet {_packet} to expression 1
delete {-hpbelowpacketid::%expression 1%} and {-hpbelowpacket::%expression 1%} delete {-hpbelowpacketid::%expression 1%} and {-hpbelowpacket::%expression 1%}
#on packet event play_server_scoreboard_objective:
# player is "Govindas"
# send "play_server_scoreboard_objective" to ops
# loop integers from 0 to 5:
# field loop-number of event-packet is set
# send "field %loop-number%: %field loop-number of event-packet%" to ops
on quit: on quit:
remove belowname for player remove belowname for player
on player world change: on player world change: