Reduce code
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@ -1,22 +1,10 @@
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#made by Govindas @ limework.net
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#made by Govindas @ limework.net
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import:
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net.minecraft.server.v1_16_R3.IScoreboardCriteria$EnumScoreboardHealthDisplay
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on script load:
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on script load:
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#create scoreboard objective packet
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#create scoreboard objective packet
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set {-scoreboard_objective_create_packet} to new play_server_scoreboard_objective packet
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set {-scoreboard_objective_create_packet} to new play_server_scoreboard_objective packet
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#1.16
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set field 3 of {-scoreboard_objective_create_packet} to 0 #0 means create
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set field 3 of {-scoreboard_objective_create_packet} to 0 #0 means create
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set field 2 of {-scoreboard_objective_create_packet} to EnumScoreboardHealthDisplay.HEARTS
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set field 2 of {-scoreboard_objective_create_packet} to "HEARTS"
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#1.12
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#set int field 0 of {-scoreboard_objective_create_packet} to 0 #0 means create
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#set {-scoreboard_objective_create_packet}.getHandle().c to EnumScoreboardHealthDisplay.INTEGER
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#update scoreboard objective packet
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set {-scoreboard_objective_update_packet} to new play_server_scoreboard_objective packet
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set field 3 of {-scoreboard_objective_update_packet} to 2 #2 means update
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#set objective display slot
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#set objective display slot
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#2 = below name
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#2 = below name
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@ -32,78 +20,57 @@ effect set below[ ]name [display] of %player/string% for %player% to %number% na
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set {_packet} to {-scoreboard_objective_create_packet}
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set {_packet} to {-scoreboard_objective_create_packet}
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#random scoreboard name to support bungeecord
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#random scoreboard name to support bungeecord
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set {_uuid} to first 16 characters of random uuid
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set {_uuid} to first 16 characters of random uuid
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set field 0 of {_packet} to {_uuid}
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set field 0 of {_packet} to {_uuid}
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#1.16
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#set field 1 of {_packet} to nms textcomponent from text (expression 4)
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#set field 1 of {_packet} to nms textcomponent from text (expression 4)
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set field 1 of {_packet} to expression 4
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set field 1 of {_packet} to expression 4
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#1.12
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#set string field 1 of {_packet} to expression 4 #text that is displayed below name
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send packet {_packet} to expression 2
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send packet {_packet} to expression 2
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set {-hpbelowpacket::%expression 2%} to expression 4
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set {-hpbelowpacket::%expression 2%} to expression 4
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set {-hpbelowpacketid::%expression 2%} to {_uuid}
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set {-hpbelowpacketid::%expression 2%} to {_uuid}
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#below name display packet, MUST be sent only once
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#below name display packet, MUST be sent only once
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set {_packet} to {-belowname_display_packet}
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set {_packet} to {-belowname_display_packet}
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set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
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set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
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send packet {_packet} to expression 2
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send packet {_packet} to expression 2
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#update the name if objective already present
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#update the name if objective already present
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else if {-hpbelowpacket::%expression 2%} is not expression 4:
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else if {-hpbelowpacket::%expression 2%} is not expression 4:
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set {_packet} to new play_server_scoreboard_objective packet
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set {_packet} to new play_server_scoreboard_objective packet
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set field 3 of {_packet} to 2
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set field 3 of {_packet} to 2
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set field 0 of {_packet} to {-hpbelowpacketid::%expression 2%}
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set field 0 of {_packet} to {-hpbelowpacketid::%expression 2%}
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set field 2 of {_packet} to EnumScoreboardHealthDisplay.HEARTS
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set field 2 of {_packet} to "HEARTS"
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#1.16
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#set field 1 of {_packet} to nms textcomponent from text (expression 4)
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#set field 1 of {_packet} to nms textcomponent from text (expression 4)
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set field 1 of {_packet} to expression 4
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set field 1 of {_packet} to expression 4
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#1.12
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#set string field 1 of {_packet} to expression 4 #new text displayed below name
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send packet {_packet} to expression 2
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send packet {_packet} to expression 2
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set {-hpbelowpacket::%expression 2%} to expression 4
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set {-hpbelowpacket::%expression 2%} to expression 4
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#set the number displayed
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#set the number displayed
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set {_packet} to new play_server_scoreboard_score packet
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set {_packet} to new play_server_scoreboard_score packet
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set field 2 of {_packet} to expression 3 #number
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set field 2 of {_packet} to expression 3 #number
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set field 0 of {_packet} to "%expression 1%" #player name
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set field 0 of {_packet} to "%expression 1%" #player name
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set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
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set field 1 of {_packet} to {-hpbelowpacketid::%expression 2%}
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set field 3 of {_packet} to "CHANGE"
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set field 3 of {_packet} to "CHANGE"
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#TODO FIX THIS KICKING PLAYERS
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send packet {_packet} to expression 2
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send packet {_packet} to expression 2
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effect (wipe|remove|reset|delete|clear) below[ ]name [display] (for|of) %player%:
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effect (wipe|remove|reset|delete|clear) below[ ]name [display] (for|of) %player%:
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trigger:
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trigger:
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#removed this condition... as it was sometimes preventing legitimate reset, maybe sometimes it just needs to do it twice?)
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#{-hpbelowpacketid::%expression 1%} is set:
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#needed to re-create the display, to reset it easier
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#somehow without re-setting it before removing, it bugs out and doesn't let to remove it anymore without relog sometimes
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set {_id} to "%{-hpbelowpacketid::%expression 1%}%"
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set {_id} to "%{-hpbelowpacketid::%expression 1%}%"
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wait 2 ticks
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wait 2 ticks
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{_id} is "%{-hpbelowpacketid::%expression 1%}%"
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{_id} is "%{-hpbelowpacketid::%expression 1%}%"
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set {_packet} to new play_server_scoreboard_objective packet
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set {_packet} to new play_server_scoreboard_objective packet
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set field 3 of {_packet} to 1 #1 means remove
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set field 3 of {_packet} to 1 #1 means remove
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#set field 2 of {_packet} to EnumScoreboardHealthDisplay.HEARTS
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set field 0 of {_packet} to {-hpbelowpacketid::%expression 1%}
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set field 0 of {_packet} to {-hpbelowpacketid::%expression 1%}
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#TODO FIX THIS KICKING PLAYERS
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send packet {_packet} to expression 1
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send packet {_packet} to expression 1
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delete {-hpbelowpacketid::%expression 1%} and {-hpbelowpacket::%expression 1%}
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delete {-hpbelowpacketid::%expression 1%} and {-hpbelowpacket::%expression 1%}
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#on packet event play_server_scoreboard_objective:
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# player is "Govindas"
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# send "play_server_scoreboard_objective" to ops
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# loop integers from 0 to 5:
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# field loop-number of event-packet is set
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# send "field %loop-number%: %field loop-number of event-packet%" to ops
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on quit:
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on quit:
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remove belowname for player
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remove belowname for player
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on player world change:
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on player world change:
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