Fix codestyle
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@@ -54,20 +54,29 @@ public class ConsoleLogFormatter extends Formatter {
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// ORIGINAL CODE FROM org.bukkit.craftbukkit.command.ColouredConsoleSender
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final Map<ChatColor, String> replacements = new EnumMap<>(ChatColor.class);
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replacements.put(ChatColor.BLACK, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString());
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replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString());
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replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString());
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replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString());
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replacements.put(ChatColor.DARK_RED, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString());
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replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString());
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replacements.put(ChatColor.GOLD, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString());
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replacements
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.put(ChatColor.BLACK, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString());
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replacements
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.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString());
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replacements.put(ChatColor.DARK_GREEN,
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Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString());
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replacements
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.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString());
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replacements
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.put(ChatColor.DARK_RED, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString());
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replacements.put(ChatColor.DARK_PURPLE,
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Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString());
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replacements
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.put(ChatColor.GOLD, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString());
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replacements.put(ChatColor.GRAY, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.WHITE).boldOff().toString());
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replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString());
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replacements
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.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString());
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replacements.put(ChatColor.BLUE, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.BLUE).bold().toString());
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replacements.put(ChatColor.GREEN, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.GREEN).bold().toString());
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replacements.put(ChatColor.AQUA, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.CYAN).bold().toString());
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replacements.put(ChatColor.RED, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.RED).bold().toString());
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replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString());
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replacements.put(ChatColor.LIGHT_PURPLE,
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Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString());
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replacements.put(ChatColor.YELLOW, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.YELLOW).bold().toString());
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replacements.put(ChatColor.WHITE, Ansi.ansi().a(Ansi.Attribute.RESET).fg(Ansi.Color.WHITE).bold().toString());
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replacements.put(ChatColor.MAGIC, Ansi.ansi().a(Ansi.Attribute.BLINK_SLOW).toString());
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