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Govindas 2020-11-14 15:02:39 +02:00
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function YAMLtoSQL(): function YAMLtoSQL():
loop {languageslist::*}: loop {languageslist::*}:
load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%" load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%"
execute "TRUNCATE TABLE `languages`" in {-sql} execute "TRUNCATE TABLE `languages`" in {-sql}
send last sql error to console if last sql error is set send last sql error to console if last sql error is set
wait a tick wait a tick
loop yaml nodes from "langen": loop yaml nodes from "langen":
loop {languageslist::*}: loop {languageslist::*}:
set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%" set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%"
execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql} execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql}
send last sql error to console if last sql error is set send last sql error to console if last sql error is set
#load languages from mysql #load languages from mysql
function loadSQLLanguages(): function loadSQLLanguages():
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*} execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
loop indexes of {_l::*}: loop indexes of {_l::*}:
set {_list::%loop-value%} to loop-value set {_list::%loop-value%} to loop-value
#done to make it the first index #done to make it the first index
set {_list::1} to "en" set {_list::1} to "en"
delete {_list::en} delete {_list::en}
loop {_list::*}: loop {_list::*}:
loop {_l::%loop-value%::*}: loop {_l::%loop-value%::*}:
if loop-value-1 is "en": if loop-value-1 is "en":
set {_index::%loop-index-2%} to loop-value-2 set {_index::%loop-index-2%} to loop-value-2
set {langmsg::%loop-value-1%::%{_index::%loop-index-2%}%} to loop-value-2 set {-langmsg::%loop-value-1%::%{_index::%loop-index-2%}%} to loop-value-2
on script load: on skript load:
wait a tick if {langmsg::*} is set:
loadSQLLanguages() delete {langmsg::*}
function SQLtoYAML(): on script load:
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*} wait a tick
send last sql error to console if last sql error is set loadSQLLanguages()
loop indexes of {_l::*}: function SQLtoYAML():
unload yaml "lang%loop-value%" execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
load yaml "plugins/Skript/scripts/languages/Language%loop-value%.yml" as "lang%loop-value%" send last sql error to console if last sql error is set
set {_list::%loop-value%} to loop-value loop indexes of {_l::*}:
unload yaml "lang%loop-value%"
#done to make it the first index load yaml "plugins/Skript/scripts/languages/Language%loop-value%.yml" as "lang%loop-value%"
set {_list::1} to "en" set {_list::%loop-value%} to loop-value
delete {_list::en}
loop {_list::*}: #done to make it the first index
loop {_l::%loop-value%::*}: set {_list::1} to "en"
if loop-value-1 is "en": delete {_list::en}
set {_index::%loop-index-2%} to loop-value-2 loop {_list::*}:
set yaml value "%{_index::%loop-index-2%}%" from "lang%loop-value-1%" to "%loop-value-2%" loop {_l::%loop-value%::*}:
save yaml "lang%loop-value%" if loop-value-1 is "en":
on script load: set {_index::%loop-index-2%} to loop-value-2
send "LOADING GLOBAL LANGUAGE FILES" to console set yaml value "%{_index::%loop-index-2%}%" from "lang%loop-value-1%" to "%loop-value-2%"
set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified" save yaml "lang%loop-value%"
loop {_languages::*}: on script load:
set {languageslist::%loop-value%} to loop-value send "LOADING GLOBAL LANGUAGE FILES" to console
expression: set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified"
patterns: loop {_languages::*}:
translate %string% [for %player/string%] [with variables %-strings%] set {languageslist::%loop-value%} to loop-value
translate %string% [with variables %-strings%] [for %player/string%] expression:
get: patterns:
if expressions 3 is not set: translate %string% [for %player/string%] [with variables %-strings%]
return translate(expression 1, expression 2) translate %string% [with variables %-strings%] [for %player/string%]
else: get:
return translate(expression 1, expression 2, expressions 3) if expressions 3 is not set:
function insertlater(m: text): return translate(expression 1, expression 2)
execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql} else:
function translate(m: text, p: object, variables: strings = "null") :: text: return translate(expression 1, expression 2, expressions 3)
function insertlater(m: text):
#support both UUIDS and player names for getting language of the player execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql}
function translate(m: text, p: object, variables: strings = "null") :: text:
set {_uuid} to {uuid::%{_p}%} if {name::%{_p}%} is not set else {_p}
#support both UUIDS and player names for getting language of the player
set {_lang} to epic variable "%{_uuid}%::language" ? "EN"
if {langmsg::%{_lang}%::%{_m}%} is not set: set {_uuid} to {uuid::%{_p}%} if {name::%{_p}%} is not set else {_p}
set {langmsg::%{_lang}%::%{_m}%} to {_m} set {_lang} to epic variable "%{_uuid}%::language" ? "EN"
insertlater({_m}) if {-langmsg::%{_lang}%::%{_m}%} is not set:
#useful for knowing when was last time this message was triggered, so we can later remove messages that are never used (possibly were removed from code) set {-langmsg::%{_lang}%::%{_m}%} to {_m}
set {langmsgusage::%{_m}%} to now insertlater({_m})
#replace $1$, $2$, etc. stuff into proper values (function provides arguments for it)
if {_variables::1} is not "null": #useful for knowing when was last time this message was triggered, so we can later remove messages that are never used (possibly were removed from code)
set {_msg} to {langmsg::%{_lang}%::%{_m}%} set {-langmsgusage::%{_m}%} to now
loop {_variables::*}: #replace $1$, $2$, etc. stuff into proper values (function provides arguments for it)
replace "$%loop-index%$" with loop-value in {_msg} if {_variables::1} is not "null":
return {_msg} set {_msg} to {-langmsg::%{_lang}%::%{_m}%}
loop {_variables::*}:
#Translation Mode 1, return the message (MOST USEFUL!) replace "$%loop-index%$" with loop-value in {_msg}
return {langmsg::%{_lang}%::%{_m}%} return {_msg}
function getSlotFromLanguage(lang: text) :: number: #Translation Mode 1, return the message (MOST USEFUL!)
switch {_lang}: return {-langmsg::%{_lang}%::%{_m}%}
case "EN":
return 0 function getSlotFromLanguage(lang: text) :: number:
case "LT": switch {_lang}:
return 1 case "EN":
case "RU": return 0
return 2 case "LT":
case "DA": return 1
return 3 case "RU":
case "PT": return 2
return 4 case "DA":
case "CN_Simplified": return 3
return 5 case "PT":
command /languages [<text>]: return 4
description: Set your language case "CN_Simplified":
usage: /languages return 5
trigger: command /languages [<text>]:
wait a tick description: Set your language
open chest with 1 row named "&6- &a&lSelect language &6-" to player usage: /languages
set {_inventory} to player's current inventory trigger:
wait a tick
#diamond block is displayed if the banner variable isn't set open chest with 1 row named "&6- &a&lSelect language &6-" to player
set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt set {_inventory} to player's current inventory
set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt #diamond block is displayed if the banner variable isn't set
set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt
set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language") set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt
set {_item} to {_inventory}.getItem({_slot}) set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt
set lore of {_item} to "&a&lSELECTED" set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language")
set {_item} to {_inventory}.getItem({_slot})
set slot {_enchantslot} of {_inventory} to {_item}
set lore of {_item} to "&a&lSELECTED"
set slot {_enchantslot} of {_inventory} to {_item}
set {_sp} to "Automatically detects your language based on your location."
if {forcedenglish::%uuid of player%} is not set:
set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE" set {_sp} to "Automatically detects your language based on your location."
else:
set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE" if {forcedenglish::%uuid of player%} is not set:
set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
on inventory click: else:
inventory name of player's current inventory = "&6- &a&lSelect language &6-" set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
clicked inventory is not player's inventory
set {_l} to epic variable "%uuid of player%::language" on inventory click:
switch clicked slot: inventory name of player's current inventory = "&6- &a&lSelect language &6-"
case 0: clicked inventory is not player's inventory
set {_lang} to "EN" set {_l} to epic variable "%uuid of player%::language"
case 1: switch clicked slot:
set {_lang} to "LT" case 0:
case 2: set {_lang} to "EN"
set {_lang} to "RU" case 1:
case 3: set {_lang} to "LT"
set {_lang} to "DA" case 2:
case 4: set {_lang} to "RU"
set {_lang} to "PT" case 3:
case 5: set {_lang} to "DA"
set {_lang} to "CN_Simplified" case 4:
case 8: set {_lang} to "PT"
{forcedenglish::%uuid of player%} is not set: case 5:
set {forcedenglish::%uuid of player%} to true set {_lang} to "CN_Simplified"
send "&cAutomatic language detection has been disabled." case 8:
else: {forcedenglish::%uuid of player%} is not set:
delete {forcedenglish::%uuid of player%} set {forcedenglish::%uuid of player%} to true
send "&aAutomatic language detection has been enabled back." send "&cAutomatic language detection has been disabled."
{_l} is not {_lang}: else:
set epic variable "%uuid of player%::language" to {_lang} delete {forcedenglish::%uuid of player%}
send "&eYou have selected &a%{_lang}% &elanguage!" send "&aAutomatic language detection has been enabled back."
close inventory of player {_l} is not {_lang}:
set epic variable "%uuid of player%::language" to {_lang}
send "&eYou have selected &a%{_lang}% &elanguage!"
close inventory of player
on join:
{server} is not "gl"
epic variable "%uuid of player%::language" is not set:
set {_lang} to epic variable "%{_uuid}%::language"
if {languageslist::%{_lang}%} is not set:
set {_default} to "EN"
set {_p} to player
set {_uuid} to uuid of player
if epic variable "%uuid of player%::country" is not set:
create section stored in {_section}:
set epic variable "%{_uuid}%::country" to country of {_p}
run section {_section} async and wait
if {forcedenglish::%uuid of player%} is true:
epic variable "%uuid of player%::language" is not "EN"
set epic variable "%uuid of player%::language" to "EN"
else:
set {_country} to epic variable "%uuid of player%::country"
if {_country} contains "Lithuania":
set {_lang} to "LT"
else if {_country} contains "Denmark":
set {_lang} to "DA"
else if {_country} contains "Russia":
set {_lang} to "RU"
else if {_country} contains "Portugal" or "Brazil":
set {_lang} to "PT"
{_lang} is not epic variable "%uuid of player%::language":
set epic variable "%uuid of player%::language" to {_lang}
else if {_default} is set:
set epic variable "%uuid of player%::language" to {_default}