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Govindas 2020-11-14 15:02:39 +02:00
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function YAMLtoSQL():
loop {languageslist::*}:
load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%"
execute "TRUNCATE TABLE `languages`" in {-sql}
send last sql error to console if last sql error is set
wait a tick
loop yaml nodes from "langen":
loop {languageslist::*}:
set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%"
execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql}
send last sql error to console if last sql error is set
#load languages from mysql
function loadSQLLanguages():
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
loop indexes of {_l::*}:
set {_list::%loop-value%} to loop-value
#done to make it the first index
set {_list::1} to "en"
delete {_list::en}
loop {_list::*}:
loop {_l::%loop-value%::*}:
if loop-value-1 is "en":
set {_index::%loop-index-2%} to loop-value-2
set {langmsg::%loop-value-1%::%{_index::%loop-index-2%}%} to loop-value-2
on script load:
wait a tick
loadSQLLanguages()
function SQLtoYAML():
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
send last sql error to console if last sql error is set
loop indexes of {_l::*}:
unload yaml "lang%loop-value%"
load yaml "plugins/Skript/scripts/languages/Language%loop-value%.yml" as "lang%loop-value%"
set {_list::%loop-value%} to loop-value
#done to make it the first index
set {_list::1} to "en"
delete {_list::en}
loop {_list::*}:
loop {_l::%loop-value%::*}:
if loop-value-1 is "en":
set {_index::%loop-index-2%} to loop-value-2
set yaml value "%{_index::%loop-index-2%}%" from "lang%loop-value-1%" to "%loop-value-2%"
save yaml "lang%loop-value%"
on script load:
send "LOADING GLOBAL LANGUAGE FILES" to console
set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified"
loop {_languages::*}:
set {languageslist::%loop-value%} to loop-value
expression:
patterns:
translate %string% [for %player/string%] [with variables %-strings%]
translate %string% [with variables %-strings%] [for %player/string%]
get:
if expressions 3 is not set:
return translate(expression 1, expression 2)
else:
return translate(expression 1, expression 2, expressions 3)
function insertlater(m: text):
execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql}
function translate(m: text, p: object, variables: strings = "null") :: text:
#support both UUIDS and player names for getting language of the player
set {_uuid} to {uuid::%{_p}%} if {name::%{_p}%} is not set else {_p}
set {_lang} to epic variable "%{_uuid}%::language" ? "EN"
if {langmsg::%{_lang}%::%{_m}%} is not set:
set {langmsg::%{_lang}%::%{_m}%} to {_m}
insertlater({_m})
#useful for knowing when was last time this message was triggered, so we can later remove messages that are never used (possibly were removed from code)
set {langmsgusage::%{_m}%} to now
#replace $1$, $2$, etc. stuff into proper values (function provides arguments for it)
if {_variables::1} is not "null":
set {_msg} to {langmsg::%{_lang}%::%{_m}%}
loop {_variables::*}:
replace "$%loop-index%$" with loop-value in {_msg}
return {_msg}
#Translation Mode 1, return the message (MOST USEFUL!)
return {langmsg::%{_lang}%::%{_m}%}
function getSlotFromLanguage(lang: text) :: number:
switch {_lang}:
case "EN":
return 0
case "LT":
return 1
case "RU":
return 2
case "DA":
return 3
case "PT":
return 4
case "CN_Simplified":
return 5
command /languages [<text>]:
description: Set your language
usage: /languages
trigger:
wait a tick
open chest with 1 row named "&6- &a&lSelect language &6-" to player
set {_inventory} to player's current inventory
#diamond block is displayed if the banner variable isn't set
set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt
set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language")
set {_item} to {_inventory}.getItem({_slot})
set lore of {_item} to "&a&lSELECTED"
set slot {_enchantslot} of {_inventory} to {_item}
set {_sp} to "Automatically detects your language based on your location."
if {forcedenglish::%uuid of player%} is not set:
set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
else:
set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
on inventory click:
inventory name of player's current inventory = "&6- &a&lSelect language &6-"
clicked inventory is not player's inventory
set {_l} to epic variable "%uuid of player%::language"
switch clicked slot:
case 0:
set {_lang} to "EN"
case 1:
set {_lang} to "LT"
case 2:
set {_lang} to "RU"
case 3:
set {_lang} to "DA"
case 4:
set {_lang} to "PT"
case 5:
set {_lang} to "CN_Simplified"
case 8:
{forcedenglish::%uuid of player%} is not set:
set {forcedenglish::%uuid of player%} to true
send "&cAutomatic language detection has been disabled."
else:
delete {forcedenglish::%uuid of player%}
send "&aAutomatic language detection has been enabled back."
{_l} is not {_lang}:
set epic variable "%uuid of player%::language" to {_lang}
send "&eYou have selected &a%{_lang}% &elanguage!"
close inventory of player
function YAMLtoSQL():
loop {languageslist::*}:
load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%"
execute "TRUNCATE TABLE `languages`" in {-sql}
send last sql error to console if last sql error is set
wait a tick
loop yaml nodes from "langen":
loop {languageslist::*}:
set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%"
execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql}
send last sql error to console if last sql error is set
#load languages from mysql
function loadSQLLanguages():
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
loop indexes of {_l::*}:
set {_list::%loop-value%} to loop-value
#done to make it the first index
set {_list::1} to "en"
delete {_list::en}
loop {_list::*}:
loop {_l::%loop-value%::*}:
if loop-value-1 is "en":
set {_index::%loop-index-2%} to loop-value-2
set {-langmsg::%loop-value-1%::%{_index::%loop-index-2%}%} to loop-value-2
on skript load:
if {langmsg::*} is set:
delete {langmsg::*}
on script load:
wait a tick
loadSQLLanguages()
function SQLtoYAML():
execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
send last sql error to console if last sql error is set
loop indexes of {_l::*}:
unload yaml "lang%loop-value%"
load yaml "plugins/Skript/scripts/languages/Language%loop-value%.yml" as "lang%loop-value%"
set {_list::%loop-value%} to loop-value
#done to make it the first index
set {_list::1} to "en"
delete {_list::en}
loop {_list::*}:
loop {_l::%loop-value%::*}:
if loop-value-1 is "en":
set {_index::%loop-index-2%} to loop-value-2
set yaml value "%{_index::%loop-index-2%}%" from "lang%loop-value-1%" to "%loop-value-2%"
save yaml "lang%loop-value%"
on script load:
send "LOADING GLOBAL LANGUAGE FILES" to console
set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified"
loop {_languages::*}:
set {languageslist::%loop-value%} to loop-value
expression:
patterns:
translate %string% [for %player/string%] [with variables %-strings%]
translate %string% [with variables %-strings%] [for %player/string%]
get:
if expressions 3 is not set:
return translate(expression 1, expression 2)
else:
return translate(expression 1, expression 2, expressions 3)
function insertlater(m: text):
execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql}
function translate(m: text, p: object, variables: strings = "null") :: text:
#support both UUIDS and player names for getting language of the player
set {_uuid} to {uuid::%{_p}%} if {name::%{_p}%} is not set else {_p}
set {_lang} to epic variable "%{_uuid}%::language" ? "EN"
if {-langmsg::%{_lang}%::%{_m}%} is not set:
set {-langmsg::%{_lang}%::%{_m}%} to {_m}
insertlater({_m})
#useful for knowing when was last time this message was triggered, so we can later remove messages that are never used (possibly were removed from code)
set {-langmsgusage::%{_m}%} to now
#replace $1$, $2$, etc. stuff into proper values (function provides arguments for it)
if {_variables::1} is not "null":
set {_msg} to {-langmsg::%{_lang}%::%{_m}%}
loop {_variables::*}:
replace "$%loop-index%$" with loop-value in {_msg}
return {_msg}
#Translation Mode 1, return the message (MOST USEFUL!)
return {-langmsg::%{_lang}%::%{_m}%}
function getSlotFromLanguage(lang: text) :: number:
switch {_lang}:
case "EN":
return 0
case "LT":
return 1
case "RU":
return 2
case "DA":
return 3
case "PT":
return 4
case "CN_Simplified":
return 5
command /languages [<text>]:
description: Set your language
usage: /languages
trigger:
wait a tick
open chest with 1 row named "&6- &a&lSelect language &6-" to player
set {_inventory} to player's current inventory
#diamond block is displayed if the banner variable isn't set
set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt
set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt
set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language")
set {_item} to {_inventory}.getItem({_slot})
set lore of {_item} to "&a&lSELECTED"
set slot {_enchantslot} of {_inventory} to {_item}
set {_sp} to "Automatically detects your language based on your location."
if {forcedenglish::%uuid of player%} is not set:
set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
else:
set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
on inventory click:
inventory name of player's current inventory = "&6- &a&lSelect language &6-"
clicked inventory is not player's inventory
set {_l} to epic variable "%uuid of player%::language"
switch clicked slot:
case 0:
set {_lang} to "EN"
case 1:
set {_lang} to "LT"
case 2:
set {_lang} to "RU"
case 3:
set {_lang} to "DA"
case 4:
set {_lang} to "PT"
case 5:
set {_lang} to "CN_Simplified"
case 8:
{forcedenglish::%uuid of player%} is not set:
set {forcedenglish::%uuid of player%} to true
send "&cAutomatic language detection has been disabled."
else:
delete {forcedenglish::%uuid of player%}
send "&aAutomatic language detection has been enabled back."
{_l} is not {_lang}:
set epic variable "%uuid of player%::language" to {_lang}
send "&eYou have selected &a%{_lang}% &elanguage!"
close inventory of player
on join:
{server} is not "gl"
epic variable "%uuid of player%::language" is not set:
set {_lang} to epic variable "%{_uuid}%::language"
if {languageslist::%{_lang}%} is not set:
set {_default} to "EN"
set {_p} to player
set {_uuid} to uuid of player
if epic variable "%uuid of player%::country" is not set:
create section stored in {_section}:
set epic variable "%{_uuid}%::country" to country of {_p}
run section {_section} async and wait
if {forcedenglish::%uuid of player%} is true:
epic variable "%uuid of player%::language" is not "EN"
set epic variable "%uuid of player%::language" to "EN"
else:
set {_country} to epic variable "%uuid of player%::country"
if {_country} contains "Lithuania":
set {_lang} to "LT"
else if {_country} contains "Denmark":
set {_lang} to "DA"
else if {_country} contains "Russia":
set {_lang} to "RU"
else if {_country} contains "Portugal" or "Brazil":
set {_lang} to "PT"
{_lang} is not epic variable "%uuid of player%::language":
set epic variable "%uuid of player%::language" to {_lang}
else if {_default} is set:
set epic variable "%uuid of player%::language" to {_default}