Remove backsticks, for future PostgreSQL support
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LanguageCN_Simplified.yml
Normal file → Executable file
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LanguageCN_Simplified.yml
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LanguageDA.yml
Normal file → Executable file
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LanguageDA.yml
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LanguageEN.yml
Normal file → Executable file
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LanguageEN.yml
Normal file → Executable file
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LanguageES.yml
Normal file → Executable file
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LanguageES.yml
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LanguageLT.yml
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LanguageLT.yml
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LanguagePT.yml
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LanguagePT.yml
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LanguageRU.yml
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LanguageRU.yml
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@ -1,23 +1,23 @@
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#structure of table `languages`
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#`EN` = VARCHAR(333)
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#`RU` = VARCHAR(333)
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#structure of table languages
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#EN = VARCHAR(333)
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#RU = VARCHAR(333)
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#... and so on (for each language)
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function YAMLtoSQL():
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loop {languageslist::*}:
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load yaml "plugins/Skript/scripts/languages/Language%loop-value in lowercase%.yml" as "lang%loop-value in lowercase%"
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execute "TRUNCATE TABLE `languages`" in {-sql}
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execute "TRUNCATE TABLE languages" in {-sql}
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send last sql error to console if last sql error is set
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wait a tick
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loop yaml nodes from "langen":
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loop {languageslist::*}:
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set {_list::%loop-value-2%} to yaml value loop-value-1 from "lang%loop-value-2 in lowercase%"
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execute "INSERT INTO `languages` VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql}
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execute "INSERT INTO languages VALUES (%{_list::en}%, %{_list::lt}%, %{_list::ru}%, %{_list::es}%, %{_list::da}%, %{_list::pt}%, %{_list::CN_Simplified}%)" in {-sql}
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if last sql error is set:
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send last sql error to console and ops if last sql error is set
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send "Error happened on %{_list::en}%" to console and ops
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#load languages from mysql
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function loadSQLLanguages():
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execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
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execute "SELECT * FROM languages" in {-sql} and store the result in {_l::*}
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loop indexes of {_l::*}:
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set {_list::%loop-value%} to loop-value
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@ -36,7 +36,7 @@ on script load:
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wait a tick
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loadSQLLanguages()
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function SQLtoYAML():
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execute "SELECT * FROM `languages`" in {-sql} and store the result in {_l::*}
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execute "SELECT * FROM languages" in {-sql} and store the result in {_l::*}
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send last sql error to console if last sql error is set
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loop indexes of {_l::*}:
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unload yaml "lang%loop-value%"
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@ -68,7 +68,7 @@ expression:
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else:
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return translate(expression 1, expression 2, expressions 3)
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function insertlater(m: text):
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execute "INSERT INTO `languages` VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql}
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execute "INSERT INTO languages VALUES (%{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%, %{_m}%)" in {-sql}
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function translate(m: text, p: object, variables: strings = "null") :: text:
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#support both UUIDS and player names for getting language of the player
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@ -93,15 +93,15 @@ function translate(m: text, p: object, variables: strings = "null") :: text:
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#Translation Mode 1, return the message (MOST USEFUL!)
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return {-langmsg::%{_lang}%::%{_m}%}
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#structure of table `languages_usage`
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#`message` = VARCHAR(333)
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#`lastused` = BIGINT(18)
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#structure of table languages_usage
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#message = VARCHAR(333)
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#lastused = BIGINT(18)
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function saveLastMessageUsageDate():
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loop {-langmsgusage::*}:
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set {_msg} to {-langmsg::en::%loop-index%}
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unix timestamp of loop-value is higher than unix timestamp of {-lastlanguagesave}
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execute "INSERT INTO `languages_usage` (`message`, `lastused`) VALUES (%{_msg}%, %unix timestamp of loop-value%) ON DUPLICATE KEY UPDATE `lastused`=VALUES(`lastused`)" in {-sql}
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execute "INSERT INTO languages_usage (message, lastused) VALUES (%{_msg}%, %rounded unix timestamp of loop-value%) ON DUPLICATE KEY UPDATE lastused=VALUES(lastused)" in {-sql}
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if last sql error is set:
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send last sql error to console and ops
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stop
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@ -109,42 +109,45 @@ function saveLastMessageUsageDate():
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every 3 hours:
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send "Starting a every 3 hours task for saving last used dates of language messages to SQL." to console
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saveLastMessageUsageDate()
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function getSlotFromLanguage(lang: text) :: number:
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switch {_lang}:
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case "EN":
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if {_lang} is "EN":
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return 0
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case "LT":
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else if {_lang} is "LT":
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return 1
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case "RU":
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else if {_lang} is "RU":
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return 2
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case "DA":
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else if {_lang} is "DA":
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return 3
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case "PT":
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else if {_lang} is "PT":
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return 4
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case "CN_Simplified":
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else if {_lang} is "CN_Simplified":
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return 5
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else:
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return 0
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command /languages [<text>]:
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description: Set your language
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usage: /languages
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trigger:
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wait a tick
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open chest with 1 row named "&6- &a&lSelect language &6-" to player
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set {_inventory} to player's current inventory
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set {_inventory} to chest inventory with 2 rows named "&6- &a&lSelect language &6-"
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#diamond block is displayed if the banner variable isn't set
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set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 0 of {_inventory} to ({banners::english} ? diamond block) named "&aEnglish" with lore "&e&lCLICK TO SELECT"
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set slot 1 of {_inventory} to ({banners::lithuania} ? diamond block) named "&aLietuvių" with lore "&e&lCLICK TO SELECT"
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set slot 2 of {_inventory} to ({banners::russia} ? diamond block) named "&aРусский" with lore "&e&lCLICK TO SELECT"
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set slot 3 of {_inventory} to ({banners::denmark} ? diamond block) named "&aDansk" with lore "&e&lCLICK TO SELECT"
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set slot 4 of {_inventory} to ({banners::portugal} ? diamond block) named "&aPortuguês" with lore "&e&lCLICK TO SELECT"
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set slot 5 of {_inventory} to ({banners::china} ? diamond block) named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT"
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set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language")
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set {_item} to {_inventory}.getItem({_slot})
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set {_item} to slot {_slot} of {_inventory}
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set lore of {_item} to "&a&lSELECTED"
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set slot {_enchantslot} of {_inventory} to {_item}
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set slot {_slot} of {_inventory} to {_item}
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@ -156,24 +159,32 @@ command /languages [<text>]:
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else:
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set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
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set slot 9 of {_inventory} to arrow named "&a%translate("Go back", player)%"
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open {_inventory} to player
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on inventory click:
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inventory name of player's current inventory = "&6- &a&lSelect language &6-"
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name of event-inventory = "&6- &a&lSelect language &6-"
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cancel event
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clicked inventory is not player's inventory
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#Go back to Player Menu
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if event-slot is arrow:
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make player execute command "/playermenu"
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stop
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set {_l} to epic variable "%uuid of player%::language"
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switch clicked slot:
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case 0:
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if event-slot's index is 0:
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set {_lang} to "EN"
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case 1:
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else if event-slot's index is 1:
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set {_lang} to "LT"
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case 2:
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else if event-slot's index is 2:
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set {_lang} to "RU"
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case 3:
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else if event-slot's index is 3:
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set {_lang} to "DA"
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case 4:
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else if event-slot's index is 4:
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set {_lang} to "PT"
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case 5:
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else if event-slot's index is 5:
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set {_lang} to "CN_Simplified"
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case 8:
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else if event-slot's index is 8:
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{forcedenglish::%uuid of player%} is not set:
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set {forcedenglish::%uuid of player%} to true
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send "&cAutomatic language detection has been disabled."
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@ -186,6 +197,7 @@ on inventory click:
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send "&eYou have selected &a%{_lang}% &elanguage!"
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close inventory of player
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# epic variable "%uuid of player%::country" is set by LimeworkProxy on join
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on join:
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{server} is not "gl"
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epic variable "%uuid of player%::language" is not set:
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@ -196,11 +208,6 @@ on join:
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set {_p} to player
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set {_uuid} to uuid of player
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if epic variable "%uuid of player%::country" is not set:
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create section stored in {_section}:
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set epic variable "%{_uuid}%::country" to country of {_p}
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run section {_section} async and wait
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if {forcedenglish::%uuid of player%} is true:
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