Add Chinese Simplified & merge more language-related code to language script
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!lang.sk
76
!lang.sk
@ -6,7 +6,7 @@ on skript load:
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delete {langmsg::*} and {langlimit}
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delete {langmsg::*} and {langlimit}
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on script load:
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on script load:
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send "LOADING GLOBAL LANGUAGE FILES" to console
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send "LOADING GLOBAL LANGUAGE FILES" to console
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set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT"
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set {_languages::*} to "EN", "LT", "RU", "ES", "DA", "PT", "CN_Simplified"
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loop {_languages::*}:
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loop {_languages::*}:
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set {languageslist::%loop-value%} to loop-value
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set {languageslist::%loop-value%} to loop-value
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@ -92,3 +92,77 @@ function translate(message: text, treceiver: object, variables: strings = "null"
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#Translation Mode 1, return the message (MOST USEFUL!)
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#Translation Mode 1, return the message (MOST USEFUL!)
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return {langmsg::%{_lang}%::%{_message}%}
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return {langmsg::%{_lang}%::%{_message}%}
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function getSlotFromLanguage(lang: text) :: number:
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switch {_lang}:
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case "EN":
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return 0
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case "LT":
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return 1
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case "RU":
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return 2
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case "DA":
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return 3
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case "PT":
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return 4
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case "CN_Simplified":
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return 5
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command /languages [<text>]:
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description: Set your language
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usage: /languages
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trigger:
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wait a tick
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open chest with 1 row named "&6- &a&lSelect language &6-" to player
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set {_inventory} to player's current inventory
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#diamond block is displayed if the banner variable isn't set
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set slot 0 of {_inventory} to {banners::english} ? diamond block named "&aEnglish" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 1 of {_inventory} to {banners::lithuania} ? diamond block named "&aLietuvių" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 2 of {_inventory} to {banners::russia} ? diamond block named "&aРусский" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 3 of {_inventory} to {banners::denmark} ? diamond block named "&aDansk" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 4 of {_inventory} to {banners::portugal} ? diamond block named "&aPortuguês" with lore "&e&lCLICK TO SELECT" with no nbt
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set slot 5 of {_inventory} to {banners::china} ? diamond block named "&aChinese (Simplified)" with lore "&e&lCLICK TO SELECT" with no nbt
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set {_slot} to getSlotFromLanguage(epic variable "%uuid of player%::language")
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set {_item} to {_inventory}.getItem({_slot})
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set lore of {_item} to "&a&lSELECTED"
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set slot {_enchantslot} of {_inventory} to {_item}
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set {_sp} to "Automatically detects your language based on your location."
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if {forcedenglish::%uuid of player%} is not set:
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set slot 8 of {_inventory} to glowing redstone dust named "&eAutomatic Language Detection &2[&a&lON&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
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else:
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set slot 8 of {_inventory} to redstone dust named "&eAutomatic Language Detection &2[&c&lOFF&2]" with lore "&7%{_sp}%", "&7This is enabled by default.", "&a", "&a&lCLICK TO TOGGLE"
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on inventory click:
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inventory name of player's current inventory = "&6- &a&lSelect language &6-"
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clicked inventory is not player's inventory
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set {_l} to epic variable "%uuid of player%::language"
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switch clicked slot:
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case 0:
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set {_lang} to "EN"
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case 1:
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set {_lang} to "LT"
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case 2:
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set {_lang} to "RU"
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case 3:
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set {_lang} to "DA"
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case 4:
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set {_lang} to "PT"
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case 8:
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{forcedenglish::%uuid of player%} is not set:
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set {forcedenglish::%uuid of player%} to true
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send "&cAutomatic language detection has been disabled."
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else:
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delete {forcedenglish::%uuid of player%}
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send "&aAutomatic language detection has been enabled back."
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{_l} is not {_lang}:
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set epic variable "%uuid of player%::language" to {_lang}
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send "&eYou have selected &a%{_lang}% &elanguage!"
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close inventory of player
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