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LimeLogin/core/src/main/java/com/github/games647/fastlogin/core/hooks/AuthPlugin.java

88 lines
3.3 KiB
Java

/*
* SPDX-License-Identifier: MIT
*
* The MIT License (MIT)
*
* Copyright (c) 2015-2021 <Your name and contributors>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.github.games647.fastlogin.core.hooks;
/**
* Represents a supporting authentication plugin in BungeeCord and Bukkit/Spigot/... servers
*
* @param <P> either {@link org.bukkit.entity.Player} for Bukkit or {@link net.md_5.bungee.api.connection.ProxiedPlayer}
* for BungeeCord
*/
public interface AuthPlugin<P> {
String ALREADY_AUTHENTICATED = "Player {} is already authenticated. Cancelling force login.";
/**
* Login the premium (paid account) player after the player joined successfully the server.
*
* <strong>This operation will be performed async while the player successfully
* joined the server.</strong>
*
* @param player the player that needs to be logged in
* @return if the operation was successful
*/
boolean forceLogin(P player);
/**
* Forces a register in order to protect the paid account.
*
* <strong>This operation will be performed async while the player successfully
* joined the server.</strong>
*
* After a successful registration the player should be logged
* in too.
*
* The method will be called only for premium accounts.
* So it's recommended to set additionally premium property
* if possible.
*
* Background: If we don't register an account, cracked players
* could steal the unregistered account from the paid
* player account
*
* @param player the premium account
* @param password a strong random generated password
* @return if the operation was successful
*/
boolean forceRegister(P player, String password);
/**
* Checks whether an account exists for this player name.
*
* This check should check if a cracked player account exists
* so we can be sure the premium player doesn't steal the account
* of that player.
*
* This operation will be performed async while the player is
* connecting.
*
* @param playerName player name
* @return if the player has an account
* @throws Exception if an error occurred
*/
boolean isRegistered(String playerName) throws Exception;
}