Initial commit
This commit is contained in:
89
resources/txt/gui.txt
Executable file
89
resources/txt/gui.txt
Executable file
@@ -0,0 +1,89 @@
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on inventory click:
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name of event-inventory is "&6- &a&lPermanent Games &6-" or "&6- &a&lMinigames &6-" or "&a- &6&lList of Games &a-"
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clicked inventory is not player's inventory
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cancel event
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uncolored name of clicked item is set
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lore of clicked item does not contain "Temporarily down"
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set {_inventory} to player's current inventory
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set {_name} to uncolored name of clicked item
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if {_name} is "Snowball":
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make player execute command "/join snowball"
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else if {_name} is "Govindas Survival Games BETA":
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make player execute command "/join govindassg"
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else if {_name} is "Creative World":
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make player execute command "/join creative"
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else if {_name} is "Spleent":
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make player execute command "/join spleent"
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else if {_name} is "Mini Sky Walls":
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make player execute command "/join miniskywalls"
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else if {_name} is "Elemental Archers":
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make player execute command "/join ea"
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else if {_name} is "Knockout":
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make player execute command "/join knockout"
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else if {_name} is "The Mining Camp BETA":
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make player execute command "/jointmc"
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else if {_name} is "1v1":
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make player execute command "/join 1v1"
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else if {_name} is "Friendly Survival":
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make player execute command "/join survival"
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else if {_name} is "Checkers":
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make player execute command "/joincheckers"
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else if {_name} is "Parkour":
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make player execute command "/joinparkour"
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#else if {_name} is "Old-school Survival BETA":
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#rpGui(player, "OSS")
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else if {_name} is "Bomberman":
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make player execute command "/join bomberman"
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else if {_name} is "RTS Castle Wars BETA":
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make player execute command "/join castlewars"
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command /games [<text>]:
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trigger:
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set {_language} to epic variable "%uuid of player%::language"
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if {-inventorycache::games::%{_language}%} is not set:
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set {-inventorycache::games::%{_language}%} to chest inventory with 6 rows named "&a- &6&lList of Games &a-"
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set {_sp} to translate("Friendly survival with tech and magic! Explore many dimensions, grow beautiful trees and more!", player)
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set slot 0 of {-inventorycache::games::%{_language}%} to bottle o' enchanting named "&aFriendly Survival" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set slots (1, 10, 19, 28, 37, 46) of {-inventorycache::games::%{_language}%} to light green stained glass pane named "&a"
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set {_sp} to translate("Creative world with a lot of useful features! WorldEdit, VoxelSniper, goBrush, goPaint, a huge collection of player heads and even a lot of furniture!", player)
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set slot 9 of {-inventorycache::games::%{_language}%} to brick block named "&aCreative World" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Complete parkour races, earn prizes and compete in leaderboards!", player)
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set slot 18 of {-inventorycache::games::%{_language}%} to ladder item named "&aParkour" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Mine ores, upgrade pickaxes, buy awesome upgrades and unlock new caves!", player)
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set slot 27 of {-inventorycache::games::%{_language}%} to diamond pickaxe with no nbt named "&aThe Mining Camp &c&lBETA" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Here you can find little GUI minigames, these minigames unlike others, aren't made by us, it's just a downloaded plugin, but they are still fun!", player)
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set slot 36 of {-inventorycache::games::%{_language}%} to {heads::rubix} named "&a&lGUI Minigames" with lore colored "&7%{_sp}%", "", "&a&l%translate(""CLICK TO OPEN MENU"", player)%"
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set {_sp} to translate("Shoot other players with snowballs, buy powerups with melons and play in many different modes!", player)
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set slot 3 of {-inventorycache::games::%{_language}%} to snowball named "&fSnowball" with lore colored "&7%{_sp}%", "", "&a◗ &7Deathmatch", "&a◗ &7Team Deathmatch", "&a◗ &7Team Elimination", "&a◗ &7Capture The Flag", "&a◗ &7Juggernaut", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Loot chests, fight other players, find randomly generated loot with interesting abilities and throw mob eggs like pokeballs!", player)
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set slot 5 of {-inventorycache::games::%{_language}%} to slime spawn egg named "&aGovindas Survival Games &c&lBETA" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Quickly test your skill by fighting other players with a huge variety of modifiers!", player)
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set slot 7 of {-inventorycache::games::%{_language}%} to lead named "&a1v1" with lore colored "&7%{_sp}%", "", "", "&a%translate(""This game can be played with only &e&l2 &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Play various classes with different abilities and use your bow skills to win in many different modes!", player)
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set slot 21 of {-inventorycache::games::%{_language}%} to bow named "&aElemental Archers" with lore colored "&7%{_sp}%", "", "&a◗ &7Deathmatch", "&a◗ &7Team Deathmatch", "&a◗ &7Team Elimination", "&a◗ &7Capture The Flag", "&a◗ &7Juggernaut", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Hit to level up your stick and knock other players in to the void!", player)
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set slot 23 of {-inventorycache::games::%{_language}%} to stick named "&aKnockout" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Spleef + TNT = Spleent! Explode other players into the void!", player)
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set slot 25 of {-inventorycache::games::%{_language}%} to any hoe named "&aSpleent" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Defend your castle, attack other castles, command your army and become the best commander!", player)
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set slot 39 of {-inventorycache::games::%{_language}%} to stone brick named "&6RTS &7Castle Wars &c&lBETA" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Explode your way to other players and explode them!", player)
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set slot 41 of {-inventorycache::games::%{_language}%} to tnt named "&aBomberman" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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set {_sp} to translate("Gather resources, prepare for fight, protect your Crystal of Life, attack other crystals and win the game!", player)
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set slot 43 of {-inventorycache::games::%{_language}%} to light green wool or light blue wool or red wool named "&aMini Sky Walls" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%"
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open {-inventorycache::games::%{_language}%} to player
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57
resources/txt/lore.sk
Executable file
57
resources/txt/lore.sk
Executable file
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#override with lore expression so I can make veeery custom lores
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#TODO I think Spigot API has a way to get last color code, that would highly reduce count of code needed for this
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expression %itemstack% with lore %strings%:
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get:
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set {_item} to expression 1
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set {_lore::*} to expressions 2
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loop {_lore::*}:
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if loop-value contains "||":
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set {_list::*} to loop-value split at "||"
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delete {_lore::%loop-index%}
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loop {_list::*}:
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add 1 to {_i}
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set {_lore::%loop-index-1%.%{_i}%} to loop-value-2
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loop {_lore::*}:
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length of uncolored loop-value is higher than 25
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delete {_lore::%loop-index%}
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set {_index} to loop-index parsed as a number
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set {_line} to loop-value
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set {_line::*} to {_line} split at " "
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set {_colors} to loop-value
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set {_color} to ""
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delete {_last}
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{_firstline} is not set:
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while first index of "§" in {_colors} is not -1:
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add 1 to {_nolag}
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if {_nolag} is higher than 1000:
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send "LAGG lore" to ops
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stop
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set {_c} to first index of "§" in {_colors}
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set {_final} to substring of {_colors} from characters {_c} to {_c}+1
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set {_color} to "%{_color}%%{_final}%"
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set {_last} to {_final}
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set {_colors} to substring of {_colors} from characters {_c}+1 to length of {_colors}
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else:
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set {_firstline} to true
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loop {_line::*}:
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if {_text} is not set:
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set {_text} to "%{_color}%%loop-value-2%"
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else:
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set {_text} to "%{_text}% %loop-value-2%"
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if length of uncolored {_text} is not less than 25:
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add 0.0001 to {_adder}
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set {_A} to {_index}+{_adder}
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set {_lore::%{_A}%} to {_text}
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delete {_text}
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{_text} is set:
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add 0.0002 to {_adder}
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set {_A} to {_index}+{_adder}
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set {_lore::%{_A}%} to {_text}
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delete {_text}
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set lore of {_item} to {_lore::*}
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return {_item}
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50
resources/txt/mcservers.txt
Executable file
50
resources/txt/mcservers.txt
Executable file
@@ -0,0 +1,50 @@
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title: Govindas Limework[Hub][Creative][Minigames][PVE]{1.12.2&1.13.2}{Survival}{Custom}
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```
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.
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```
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**Hello everyone! I'm here to present you my server, Govindas Limework!**
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10+ gamemodes and frequent updates! We started our server in **January 2015** and it has been under development ever since! Nearly everything is custom-coded. We focus on the enjoyment of low player count, so just 4 players can experience the full fun of the server! There are also many games which **can be played alone.**
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**GAMEMODES**
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**Castle Wars:** *Train and command your own AI army and battle other players AI armies! The first Real-Time Strategy game in Minecraft!*
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**Snowball:** *Shoot other players with snowballs in even 6 different modes, ranging from Juggernaut to CTF!*
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**Friendly Survival:** *10+ dimensions, realistic water mechanics, realistic weathers, slimefun and much more!*
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**Bomberman:** *Minecraft minigame based on an old arcade with the same name. Use bombs to trap and destroy your opponents.*
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**Elemental Archers:** *Play using various different classes, from Nature Archer to Ender Archer! Many modes and a big variety of playstyles.*
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**Creative World:** *Build using free worldedit, furniture (fridges, lamps, beds, chairs and many other new blocks in Minecraft!) and various other tools, THE BEST CREATIVE WORLD!*
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**Parkour:** *Complete parkour courses and compete with others for the best timing!*
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**Checkers:** *Play the ancient strategy game in Minecraft!*
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**1v1:** *Test your fighting skills and modify your duels with many modifiers!*
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**Spleent:** *Explode other players into the void! Super fast-paced game!*
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(some gamemodes have been cut from the list to reduce text)
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**A lot of other awesome features await you on the server! Feel free to join now!**
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Server IP: **mc.limework.net**
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Version: 1.12.2 and 1.13.2 (varies from server to server)
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Matrix: https://limework.net/chat
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Rules: https://limework.net/rules
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Website: https://limework.net/
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https://limework.net/banner.gif
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```
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.
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```
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69
resources/txt/newlore.sk
Executable file
69
resources/txt/newlore.sk
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@@ -0,0 +1,69 @@
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import:
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org.bukkit.ChatColor
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options:
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CharacterLimitPerLine: 25
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LegacyLoreSupport: true
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#USAGE
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#set slot 0 of player's current inventory to emerald with lore "your lore here", "maybe here too?"
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#OR if the syntax override isn't working for you
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#set slot 0 of player's current inventory to emerald with custom lore "your lore here", "maybe here too?"
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expression %itemstack% with [custom] lore %strings%:
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get:
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set {_item} to expression 1
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set {_lore::*} to expressions 2
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if {@LegacyLoreSupport} is true:
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loop {_lore::*}:
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loop loop-value split at "||":
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add 1 to {_i}
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#the weird index is needed to keep things in right line order after split
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set {_lore::%loop-index-1%.0%{_i}%} to loop-value-2
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if {_lore::%loop-index%.0%{_i}%} is set:
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delete {_lore::%loop-index%}
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loop {_lore::*}:
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length of uncolored loop-value is higher than {@CharacterLimitPerLine}:
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loop loop-value split at " ":
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set {_color} to ChatColor.getLastColors({_lasttext} ? loop-value-2)
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if {_textt} is not set:
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set {_textt} to "%{_color}%%loop-value-2%"
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else:
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set {_textt} to "%{_textt}% %loop-value-2%"
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#for getting color codes of last text later
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set {_lasttext} to {_textt}
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#when one line reaches character limit
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if length of uncolored {_textt} is not less than {@CharacterLimitPerLine}:
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add {_textt} to {_lorefinal::*}
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delete {_textt}
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#when the whole line is over, but not reached character limit
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{_textt} is set:
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add {_textt} to {_lorefinal::*}
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delete {_textt}
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else:
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#when the line doesn't need splitting, it is shorter than the character limit
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add loop-value to {_lorefinal::*}
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set lore of {_item} to {_lorefinal::*}
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return {_item}
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