From a63cfff3e10f7ff7d1da526a8607164065d35cf8 Mon Sep 17 00:00:00 2001 From: Govindas Date: Mon, 7 Nov 2022 18:27:17 +0200 Subject: [PATCH] Remove unneeded files --- resources/resourcepacks/Unloading.zip | 3 - resources/resourcepacks/VeteranPack1.12.zip | 3 - resources/resourcepacks/VeteranPack1.14.zip | 3 - resources/txt/gui.txt | 89 --------------------- resources/txt/lore.sk | 57 ------------- resources/txt/mcservers.txt | 4 +- resources/txt/newlore.sk | 69 ---------------- 7 files changed, 2 insertions(+), 226 deletions(-) delete mode 100755 resources/resourcepacks/Unloading.zip delete mode 100755 resources/resourcepacks/VeteranPack1.12.zip delete mode 100755 resources/resourcepacks/VeteranPack1.14.zip delete mode 100755 resources/txt/gui.txt delete mode 100755 resources/txt/lore.sk delete mode 100755 resources/txt/newlore.sk diff --git a/resources/resourcepacks/Unloading.zip b/resources/resourcepacks/Unloading.zip deleted file mode 100755 index bb0dce5..0000000 --- a/resources/resourcepacks/Unloading.zip +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:088ea6966e09eeb054a563473f2271729c1a064798ab05ab98fef4f185f46397 -size 821 diff --git a/resources/resourcepacks/VeteranPack1.12.zip b/resources/resourcepacks/VeteranPack1.12.zip deleted file mode 100755 index ab64edd..0000000 --- a/resources/resourcepacks/VeteranPack1.12.zip +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:64500156cc55dd95cc1862bf2734f62e0264231c58564b40148b96e5b2c3d813 -size 25668315 diff --git a/resources/resourcepacks/VeteranPack1.14.zip b/resources/resourcepacks/VeteranPack1.14.zip deleted file mode 100755 index d84ee5c..0000000 --- a/resources/resourcepacks/VeteranPack1.14.zip +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:01e252c12524a67124e03c68ccb4ee9f4f1e93b3931cfc2d3c2960981f027f8a -size 25908536 diff --git a/resources/txt/gui.txt b/resources/txt/gui.txt deleted file mode 100755 index 7af0448..0000000 --- a/resources/txt/gui.txt +++ /dev/null @@ -1,89 +0,0 @@ -on inventory click: - name of event-inventory is "&6- &a&lPermanent Games &6-" or "&6- &a&lMinigames &6-" or "&a- &6&lList of Games &a-" - clicked inventory is not player's inventory - cancel event - uncolored name of clicked item is set - lore of clicked item does not contain "Temporarily down" - set {_inventory} to player's current inventory - set {_name} to uncolored name of clicked item - if {_name} is "Snowball": - make player execute command "/join snowball" - else if {_name} is "Govindas Survival Games BETA": - make player execute command "/join govindassg" - else if {_name} is "Creative World": - make player execute command "/join creative" - else if {_name} is "Spleent": - make player execute command "/join spleent" - else if {_name} is "Mini Sky Walls": - make player execute command "/join miniskywalls" - else if {_name} is "Elemental Archers": - make player execute command "/join ea" - else if {_name} is "Knockout": - make player execute command "/join knockout" - else if {_name} is "The Mining Camp BETA": - make player execute command "/jointmc" - else if {_name} is "1v1": - make player execute command "/join 1v1" - else if {_name} is "Friendly Survival": - make player execute command "/join survival" - else if {_name} is "Checkers": - make player execute command "/joincheckers" - else if {_name} is "Parkour": - make player execute command "/joinparkour" - #else if {_name} is "Old-school Survival BETA": - #rpGui(player, "OSS") - else if {_name} is "Bomberman": - make player execute command "/join bomberman" - else if {_name} is "RTS Castle Wars BETA": - make player execute command "/join castlewars" -command /games []: - trigger: - set {_language} to epic variable "%uuid of player%::language" - if {-inventorycache::games::%{_language}%} is not set: - set {-inventorycache::games::%{_language}%} to chest inventory with 6 rows named "&a- &6&lList of Games &a-" - - set {_sp} to translate("Friendly survival with tech and magic! Explore many dimensions, grow beautiful trees and more!", player) - set slot 0 of {-inventorycache::games::%{_language}%} to bottle o' enchanting named "&aFriendly Survival" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set slots (1, 10, 19, 28, 37, 46) of {-inventorycache::games::%{_language}%} to light green stained glass pane named "&a" - - set {_sp} to translate("Creative world with a lot of useful features! WorldEdit, VoxelSniper, goBrush, goPaint, a huge collection of player heads and even a lot of furniture!", player) - set slot 9 of {-inventorycache::games::%{_language}%} to brick block named "&aCreative World" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Complete parkour races, earn prizes and compete in leaderboards!", player) - set slot 18 of {-inventorycache::games::%{_language}%} to ladder item named "&aParkour" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Mine ores, upgrade pickaxes, buy awesome upgrades and unlock new caves!", player) - set slot 27 of {-inventorycache::games::%{_language}%} to diamond pickaxe with no nbt named "&aThe Mining Camp &c&lBETA" with lore colored "&7%{_sp}%", "", translate("&aThis game can be played &e&lalone&a.", player), "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Here you can find little GUI minigames, these minigames unlike others, aren't made by us, it's just a downloaded plugin, but they are still fun!", player) - set slot 36 of {-inventorycache::games::%{_language}%} to {heads::rubix} named "&a&lGUI Minigames" with lore colored "&7%{_sp}%", "", "&a&l%translate(""CLICK TO OPEN MENU"", player)%" - - set {_sp} to translate("Shoot other players with snowballs, buy powerups with melons and play in many different modes!", player) - set slot 3 of {-inventorycache::games::%{_language}%} to snowball named "&fSnowball" with lore colored "&7%{_sp}%", "", "&aâ—— &7Deathmatch", "&aâ—— &7Team Deathmatch", "&aâ—— &7Team Elimination", "&aâ—— &7Capture The Flag", "&aâ—— &7Juggernaut", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Loot chests, fight other players, find randomly generated loot with interesting abilities and throw mob eggs like pokeballs!", player) - set slot 5 of {-inventorycache::games::%{_language}%} to slime spawn egg named "&aGovindas Survival Games &c&lBETA" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Quickly test your skill by fighting other players with a huge variety of modifiers!", player) - set slot 7 of {-inventorycache::games::%{_language}%} to lead named "&a1v1" with lore colored "&7%{_sp}%", "", "", "&a%translate(""This game can be played with only &e&l2 &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Play various classes with different abilities and use your bow skills to win in many different modes!", player) - set slot 21 of {-inventorycache::games::%{_language}%} to bow named "&aElemental Archers" with lore colored "&7%{_sp}%", "", "&aâ—— &7Deathmatch", "&aâ—— &7Team Deathmatch", "&aâ—— &7Team Elimination", "&aâ—— &7Capture The Flag", "&aâ—— &7Juggernaut", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Hit to level up your stick and knock other players in to the void!", player) - set slot 23 of {-inventorycache::games::%{_language}%} to stick named "&aKnockout" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Spleef + TNT = Spleent! Explode other players into the void!", player) - set slot 25 of {-inventorycache::games::%{_language}%} to any hoe named "&aSpleent" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Defend your castle, attack other castles, command your army and become the best commander!", player) - set slot 39 of {-inventorycache::games::%{_language}%} to stone brick named "&6RTS &7Castle Wars &c&lBETA" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Explode your way to other players and explode them!", player) - set slot 41 of {-inventorycache::games::%{_language}%} to tnt named "&aBomberman" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - set {_sp} to translate("Gather resources, prepare for fight, protect your Crystal of Life, attack other crystals and win the game!", player) - set slot 43 of {-inventorycache::games::%{_language}%} to light green wool or light blue wool or red wool named "&aMini Sky Walls" with lore colored "&7%{_sp}%", "", "&a%translate(""This game can be played with &e&l2&a&l+ &aplayers."", player)%", "", "&6⇨ &a&l%translate(""CLICK TO PLAY"", player)%" - - open {-inventorycache::games::%{_language}%} to player diff --git a/resources/txt/lore.sk b/resources/txt/lore.sk deleted file mode 100755 index 2c6a227..0000000 --- a/resources/txt/lore.sk +++ /dev/null @@ -1,57 +0,0 @@ -#override with lore expression so I can make veeery custom lores -#TODO I think Spigot API has a way to get last color code, that would highly reduce count of code needed for this -expression %itemstack% with lore %strings%: - get: - set {_item} to expression 1 - set {_lore::*} to expressions 2 - - - loop {_lore::*}: - if loop-value contains "||": - set {_list::*} to loop-value split at "||" - delete {_lore::%loop-index%} - loop {_list::*}: - add 1 to {_i} - set {_lore::%loop-index-1%.%{_i}%} to loop-value-2 - loop {_lore::*}: - length of uncolored loop-value is higher than 25 - delete {_lore::%loop-index%} - set {_index} to loop-index parsed as a number - set {_line} to loop-value - set {_line::*} to {_line} split at " " - set {_colors} to loop-value - set {_color} to "" - delete {_last} - {_firstline} is not set: - while first index of "§" in {_colors} is not -1: - add 1 to {_nolag} - if {_nolag} is higher than 1000: - send "LAGG lore" to ops - stop - set {_c} to first index of "§" in {_colors} - set {_final} to substring of {_colors} from characters {_c} to {_c}+1 - set {_color} to "%{_color}%%{_final}%" - set {_last} to {_final} - - set {_colors} to substring of {_colors} from characters {_c}+1 to length of {_colors} - else: - set {_firstline} to true - - - loop {_line::*}: - if {_text} is not set: - set {_text} to "%{_color}%%loop-value-2%" - else: - set {_text} to "%{_text}% %loop-value-2%" - if length of uncolored {_text} is not less than 25: - add 0.0001 to {_adder} - set {_A} to {_index}+{_adder} - set {_lore::%{_A}%} to {_text} - delete {_text} - {_text} is set: - add 0.0002 to {_adder} - set {_A} to {_index}+{_adder} - set {_lore::%{_A}%} to {_text} - delete {_text} - set lore of {_item} to {_lore::*} - return {_item} \ No newline at end of file diff --git a/resources/txt/mcservers.txt b/resources/txt/mcservers.txt index 456a9d4..36a6cec 100755 --- a/resources/txt/mcservers.txt +++ b/resources/txt/mcservers.txt @@ -1,5 +1,5 @@ -title: Govindas Limework[Hub][Creative][Minigames][PVE]{1.12.2&1.13.2}{Survival}{Custom} +title: Govindas Limework[Hub][Creative][Minigames][PVE]{1.16.5&1.19.2}{Survival}{Custom} ``` . @@ -36,7 +36,7 @@ title: Govindas Limework[Hub][Creative][Minigames][PVE]{1.12.2&1.13.2}{Survival} Server IP: **mc.limework.net** -Version: 1.12.2 and 1.13.2 (varies from server to server) +Version: 1.16.5 and 1.19.2 (varies from server to server) Matrix: https://limework.net/chat diff --git a/resources/txt/newlore.sk b/resources/txt/newlore.sk deleted file mode 100755 index e3cb1fc..0000000 --- a/resources/txt/newlore.sk +++ /dev/null @@ -1,69 +0,0 @@ -import: - org.bukkit.ChatColor - -options: - - CharacterLimitPerLine: 25 - LegacyLoreSupport: true - -#USAGE -#set slot 0 of player's current inventory to emerald with lore "your lore here", "maybe here too?" - -#OR if the syntax override isn't working for you -#set slot 0 of player's current inventory to emerald with custom lore "your lore here", "maybe here too?" - -expression %itemstack% with [custom] lore %strings%: - get: - set {_item} to expression 1 - set {_lore::*} to expressions 2 - - - if {@LegacyLoreSupport} is true: - loop {_lore::*}: - - loop loop-value split at "||": - add 1 to {_i} - - #the weird index is needed to keep things in right line order after split - - set {_lore::%loop-index-1%.0%{_i}%} to loop-value-2 - - if {_lore::%loop-index%.0%{_i}%} is set: - delete {_lore::%loop-index%} - - loop {_lore::*}: - length of uncolored loop-value is higher than {@CharacterLimitPerLine}: - - loop loop-value split at " ": - - set {_color} to ChatColor.getLastColors({_lasttext} ? loop-value-2) - - if {_textt} is not set: - set {_textt} to "%{_color}%%loop-value-2%" - else: - set {_textt} to "%{_textt}% %loop-value-2%" - - #for getting color codes of last text later - - set {_lasttext} to {_textt} - - #when one line reaches character limit - - if length of uncolored {_textt} is not less than {@CharacterLimitPerLine}: - add {_textt} to {_lorefinal::*} - delete {_textt} - - #when the whole line is over, but not reached character limit - - {_textt} is set: - add {_textt} to {_lorefinal::*} - delete {_textt} - - else: - - #when the line doesn't need splitting, it is shorter than the character limit - - add loop-value to {_lorefinal::*} - - set lore of {_item} to {_lorefinal::*} - return {_item} \ No newline at end of file