Updated Frame (markdown)
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								Frame.md
									
									
									
									
									
								
							
							
								
								
								
								
									
									
								
								
								
							
						
						
									
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								Frame.md
									
									
									
									
									
								
							@ -19,6 +19,27 @@ All the magic happens in lines 3 and 5. In line 3 we grab the frame of the playe
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You can see that the circle is still in the "*horizontal*" XZ-plane but the whole coordinate system is rotated. This is basically everything you have to know about frames.
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					You can see that the circle is still in the "*horizontal*" XZ-plane but the whole coordinate system is rotated. This is basically everything you have to know about frames.
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					***
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					## Syntax
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					```
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					frame of %entity%
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					```
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					Creates a frame from an entities orientation. Returns a frame object.
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					```
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					frame with yaw %number% and pitch %number%
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					``` 
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					Creates a frame with a custom yaw and pitch. Returns a frame object.
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					```
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					%vectors% in %frame%
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					```
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					Converts the vectors from the Minecraft coordinate system to the frame coordinates. Returns a new list of vectors.
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					***
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## When should I use frames?
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					## When should I use frames?
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* When you need the same shape in multiple directions
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					* When you need the same shape in multiple directions
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* When you need to update the direction of a shape over and over again
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					* When you need to update the direction of a shape over and over again
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