Created Offset (markdown)
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					## Vectors
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					```
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					vectors %vectors% offset by %vectors%
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					```
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					## Locations
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					```
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					%locations% offset by %vectors%
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					```
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					Adds each offset to all locations or vectors. You will usually use this to move some vectors to a location. Example:
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					```
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					set {_vector-circle::*} to circle with radius 5 and density 5 #creates a circle
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					set {_location-circle::*} to location at player offset by {_vector-circle::*} #gives the locations in the shape of the circle around the player
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					```
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					You can also chain this expression for more complicated things like:
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					```
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					set {_cube::*} to cube with radius 5 #creates a cube
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					set {_circle::*} to circle with radius 2 and density 5 #creates a circle
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					set {_cube-circles::*} to {_cube::*} offset by {_circle::*} #creates a circle at each vertice of the cube
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					show happy villager at player offset by {_cube-circles::*}
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					```
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					Which gives you green particles in the shape of 8 circles at the cube vertices as can be seen in the following image:
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